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MXGP3 - The Official Motocross Videogame has been released for Linux

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Ready to get dirty? Today, 'MXGP3 - The Official Motocross Videogame' has been officially released for Linux.

Originally developed and published by Milestone S.r.l. and ported to Linux by Virtual Programming, the Linux version arrives little over a year after it was released for Windows. This is the first release from Virtual Programming in some time, after Micro Machines World Series and ARMA 3 updates.

Supporting both NVIDIA and AMD GPUs, plenty of you should be able to jump in.

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More about it:

Experience all the adrenaline of Motocross with the official Championship’s only videogame! MXGP3 - The Official Motocross Videogame offers the most involving game experience ever, with completely new gameplay and graphics thanks to Unreal® Engine 4. Race on 18 official tracks and in the MXoN with all riders and bikes from the 2016 MXGP and MX2 seasons and be the first to experience the thrill of riding one of the 10 2-strokes available! Render your rider and your bike unique, with more than 300 official components for a complete customisation!

We've reached out to VP today, to see if we can get a review key for testing. So hopefully we can say a lot more about it in a future article.

Looks like a game I would really enjoy, so hopefully it performs well. The customisation options sound pretty fun!

You can find it on Humble Store (70% off) - No Linux icon there yet since it just released, but it's simply a Steam key or head directly to Steam.

Article taken from GamingOnLinux.com.
23 Likes, Who?
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44 comments
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kit89 23 November 2018 at 10:04 am UTC
liamdawe
mirv
Xpander
liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.

I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.

Give it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.
Either way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.

I would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.
Kristian 23 November 2018 at 10:08 am UTC
kit89
liamdawe
mirv
Xpander
liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.

I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.

Give it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.
Either way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.

I would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.

The total amount of hours is one thing. But this issue could be avoided with releases earlier in the work day so that you actually have time to receive(and act on) feedback.
liamdawe 23 November 2018 at 10:14 am UTC
Kristian
kit89
liamdawe
mirv
Xpander
liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.

I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.

Give it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.
Either way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.

I would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.

The total amount of hours is one thing. But this issue could be avoided with releases earlier in the work day so that you actually have time to receive(and act on) feedback.
Yes, that was my point that seems to have been missed. You shouldn't release if you have no time to deal with urgent issues. Firing and forgetting as seems to have been the case yesterday is not a good idea for anyone. Why should we have to wait 12/24 etc hours until it works? If it releases, it shouldn't just fail to work for seemingly everyone.

I don't want to be overly negative, but it's very annoying.


Last edited by liamdawe at 23 November 2018 at 10:15 am UTC
Eike 23 November 2018 at 10:19 am UTC
I fear they'll get their share of hate. With that and Proton... wonder what will happen to VP's Linux work.
kit89 23 November 2018 at 10:19 am UTC
liamdawe
Kristian
kit89
liamdawe
mirv
Xpander
liamdaweOuch, another botched release? Was hoping that wouldn't happen after The Witcher 2.

I wonder how they tested it on their systems or did they validate it at all.
I't might be just simple silly thing like missing some files from the build they sent up to steam though..
I wouldnt call this a botched release yet. Lets give them some time. But it worries me that theres even not a single reply from devs/VP to the issue.

Give it another 12 hours. Time zones and all that - VP employees are probably not at work right now. They'll be having a fun day tomorrow though I guess.
Either way it's not a very good look. I am constantly surprised when devs release something and then go home without waiting on reports first.

I would hope they have a life outside of the office, and their company ensures they work the contracted hours, no more no less.

The total amount of hours is one thing. But this issue could be avoided with releases earlier in the work day so that you actually have time to receive(and act on) feedback.
Yes, that was my point that seems to have been missed. You shouldn't release if you have no time to deal with urgent issues. Firing and forgetting as seems to have been the case yesterday is not a good idea for anyone. Why should we have to wait 12/24 etc hours until it works? If it releases, it shouldn't just fail to work for seemingly everyone.

I don't want to be overly negative, but it's very annoying.

I agree it should have been properly tested before release, they need to improve their deployment methodology.

I picked up a copy and it crashes, has anybody got it running?
tonR 23 November 2018 at 10:26 am UTC
FINALLY!!!! YEAH!!!!!!
I'm patiently wait for this. As motorcyclist, I'm absolutely happy more motorcycle games coming to Linux. Definitely must buy...

...just need to wait for paycheck next week.

p/s: Dear VP, how about Ride 3?
micha 23 November 2018 at 10:41 am UTC
liamdaweYou can find it on Humble Store (70% off) - No Linux icon there yet since it just released, but it's simply a Steam key or head directly to Steam.

So is it sure to count as Linux sale on the Humble Store without the icon yet?
liamdawe 23 November 2018 at 10:46 am UTC
micha
liamdaweYou can find it on Humble Store (70% off) - No Linux icon there yet since it just released, but it's simply a Steam key or head directly to Steam.

So is it sure to count as Linux sale on the Humble Store without the icon yet?
Simply adding an icon makes no difference. As I've said before, the only time this truly matters is for companies like Feral who take on the publishing and development side for Linux. As far as I understand, VP ports work entirely different and they're paid either way.
micha 23 November 2018 at 10:55 am UTC
liamdawe
micha
liamdaweYou can find it on Humble Store (70% off) - No Linux icon there yet since it just released, but it's simply a Steam key or head directly to Steam.

So is it sure to count as Linux sale on the Humble Store without the icon yet?
Simply adding an icon makes no difference. As I've said before, the only time this truly matters is for companies like Feral who take on the publishing and development side for Linux. As far as I understand, VP ports work entirely different and they're paid either way.

Well, I'd think it does matter for some internal tracking to evaluate if future ports make sense. Whoever (Milestone or VP) does decide if ports of later games are worth it. Right?
liamdawe 23 November 2018 at 10:59 am UTC
micha
liamdawe
micha
liamdaweYou can find it on Humble Store (70% off) - No Linux icon there yet since it just released, but it's simply a Steam key or head directly to Steam.

So is it sure to count as Linux sale on the Humble Store without the icon yet?
Simply adding an icon makes no difference. As I've said before, the only time this truly matters is for companies like Feral who take on the publishing and development side for Linux. As far as I understand, VP ports work entirely different and they're paid either way.

Well, I'd think it does matter for some internal tracking to evaluate if future ports make sense. Whoever (Milestone or VP) does decide if ports of later games are worth it. Right?
Personally, I think people put far too much thought into this. No matter where you buy from, developers see the stats of who is playing on Steam.
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