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My First Hours With A Steam Controller

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I've been playing for years with my Xbox 360 controllers. First on my console and for the last 2 or 3 years on Linux. I really like its design and it just feels natural. The only bad thing I have to say is that with some games I had to use xboxdrv and others just works.

When Steam announced their new controller, I was really intrigued and, with time and marketing, I decided that I wanted one. As soon as I learned about the pre-order, I jumped on the occasion.

Design

It is with a lot of joy that I unpacked the controller, put the batteries in and launched it. Just having it in my hands it feels different. It seems bulkier and the controls feel quite a bit further away than my Xbox controller. The controller has 2 trackpads, one analog stick, the ABXY buttons, 4 "bumpers" and 2 buttons under it. So a lot of buttons that can be mapped.

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Fist Launch

Okay, launching Steam in Big Picture Mode, I controlled the menu with the controller. I decided my first game would be Defense Grid 2. Lucky for me that game had a recommended mapping and few community ones. I chose one, launched the game and it did not work. The game was not responding to anything. Tried other mapping, tried another game: same result. Did the workaround that Liam posted, rebooted to the same result and then I realised that my game adapter for my wireless Xbox controller was still plugged in. It seems that the adapter was taking control of the first controller. So, if yours is acting weirdly, be aware of other controllers like that.

Second First Launch

Second official launch of DG2. It worked. I felt a bit clumsy with the disposition of the controls compared to the Xbox controller, but a game designed for a controller just works no matter the controller you're using. Did the same test with Borderlands: The Pre-Sequel, but this time I'm using one of the track pads; it is a bit too responsive for me and I still feel I need to adapt to the new controller but it works fine.

Second launch with a mouse and keyboard mapping

The real challenge was trying a game designed for mouse and keyboard. So I picked Kingdom Rush. A quick look in the configuration made me realize that there is no mapping, recommended or from the community, for this game and the templates did not really help. So double-challenge, mapping the buttons and making it work. Where Steam did a real good job is that anytime during the game you can pause and re-map the buttons. So I created my mapping and saved it. You can keep mappings private or you can make them public. After 2 or 3 tries I had a mapping that I like and decided to make it public and now the game has a community mapping. Yes... mine. :)

I'm really impressed with the way it worked with Kingdom Rush. I never used my keyboard, when a new feature was added, I just went in the mapping and associated it to buttons that felt natural for me.

I tried Gunpoint with the WASD template and it just worked... Up to now.

Conclusion

In conclusion, I really like the controller and I understand the reviews saying that it takes 2 or 3 days of adapting. It is not a bad experience at all, I'm just not used to the new design yet. This is the perfect controller for people looking for something new and eventually playing in front of their television. Valve did a really good job. Congratulations to them.

With this experience, I have now ordered a Steam Link too!

image Article taken from GamingOnLinux.com.
Tags: Hardware, Steam
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24 comments
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Speedster Oct 17, 2015
Good to hear the mechanism for creating keyboard mappings really is usable in practice
kellerkindt Oct 17, 2015
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I got mine since yesterday, and I really like it.

Never had another controller before, but when I visited my friends,
I was able to play with theirs (ps3, ps4). The controls - especially the sticks - were
kinda hard to get used to. The touchpad is a lot nicer.

The community thing is also really nice, playing rust is fine (aiming with the
touchpad is still harder than with the mouse), but having the crouch and sprint
keys mapped to the back, while being able to aim and finally shoot with the same
button feels just right.

There are some issues with the Steam Link that need to be fixed. First of all, getting the whole monitor
setup streamed to the TV on BigPicture mode is awful (3 monitor setup -> 5760x1080
gets downscaled to 1920x1080). And also no controls for Portal 2 work at all (its said that
they are really good for their controller). Hopefully that gets ironed out in the next days :)

All in all, I am really happy with them, and I am also looking forward to get more 'native'
controller support (looking at you, Banner Saga - altough it plays quite well with the mouse
emulation) and the community mappings.

EDIT: fixed missing Steam Link mention


Last edited by kellerkindt on 17 October 2015 at 7:37 pm UTC
Hu$tl3r Oct 17, 2015
Mine arrived yesterday, controller and link.
I tried some platformer games - but the right touchpad is really strange for playing platfomers.
Maybe I need to try harder and give it some days - but the first impression is that platformers feel strange with the steam controller.
WorMzy Oct 17, 2015
I struggled to update the firmware on my controller (for some reason it was shipped with a really buggy firmware that made the right control pad unusable), but once I got that fixed, I've been having a lot of fun with it. Only really played Borderlands 2 and L4D2 so far, and of those, only Borderlands had an official controller scheme (really Valve, L4D has one, but L4D2 doesn't, what sort of half-arsed job is that?). Also tried Armello, which is advertised as being fully controller compatible, but isn't compatible at all (can't even navigate the menus without a mouse).

Big Picture Mode also seems to be quite buggy (friends list won't close after inviting someone in Borderlands, after closing a game it often becomes really unresponsive, initiating/accepting a voice chat request doesn't seem to work half the time), so I think that there needs to be a bit more work there.

So all in all, I'm quite happy with my controller, but Valve have a lot of niggles to iron out before the launch proper.
Segata Sanshiro Oct 17, 2015
Thanks for sharing! Can't wait to get mine :)
Cybolic Oct 17, 2015
Don't forget that it also has a built-in gyroscope and accelerometer so you can use like a wheel for racing games! Also, the mapping let's you set modifier/switch keys that alter the functions of the rest of the controls - like alt or shift for keyboards.
This thing has it all :D

Edit: Oh, and both analogue bumpers have an extra digital trigger when pressed fully in (you feel the click in hardware) - perfect for the boost in Distance ;)


Last edited by Cybolic on 17 October 2015 at 11:38 pm UTC
adolson Oct 18, 2015
I am already in love with my Steam Controller, and I've only owned it for about 32 hours. :)

Surprisingly, the Left Grip button feels really natural for iron sights in FPS games.
PsynoKhi0 Oct 18, 2015
You mention the wireless controller for the other pad was still plugged in, however did you use the Steam Controller wired or wireless? I'm curious about the receiver's performance and battery drain.

That's something that has been bugging me for a while: how Steam (never tested Steam OS) tends to be finicky with gamepads when you have more than one plugged in. The first one tends to get picked up at once, but the second needs to be reconfigured everytime, with the first one disconnected.
omer666 Oct 18, 2015
Question: does the Steam Link work with a Linux host yet? I would be very interested but I just don't have a Windows partition.
someone Oct 18, 2015
Quoting: omer666Question: does the Steam Link work with a Linux host yet? I would be very interested but I just don't have a Windows partition.
I can use inhome streaming from my Ubuntu desktop to an Ubuntu laptop. So I think it should work with the Link, too.


Last edited by someone on 18 October 2015 at 10:47 am UTC
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