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Natural Selection 2 Updated With Much Faster Load Times

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I forget that Natural Selection 2 is on Linux, mainly due to the dying player base and how dog slow it was to load, but it seems they are finally taking steps to improve that part of it.

The recent NS2 update has cut down loading times by a significant amount, so hopefully this will help entice people back to play. There's also a Linux-specific fix:
QuoteYou can now select sound devices properly.


I tried it myself earlier, and only two servers even had people playing on it. It's a real shame, as the game is quite beautiful, and reasonably fun to play. I tried a game on one of the populated servers earlier, and everyone seemed really friendly. Sadly, the game died to the desktop only a few minutes into it, so it's still not a perfect experience on Linux.

It's pretty cheap now, so if you don't own it yet and like your FPS games it might be worth checking out.

About NS2
Natural Selection 2 pits alien against human in an action-packed struggle for survival. Wield devastating weaponry as a Frontiesman marine, or become the xenomorph as a deadly. Kharaa life-form. While both teams fight each other in first person, two commanders look down on the battlefield in a top-down Real Time Strategy view. These Commanders can issue orders, build structures, collect resources, research technology, and deploy abilities to help their team overcome the enemy.

Find the full changelog here. Article taken from GamingOnLinux.com.
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cthulhusreign 22 October 2015 at 6:54 pm UTC
Any idea if they are showing more Intel support? I thought that was the reason why it was so slow to load or was it just for everyone.
pete910 22 October 2015 at 11:30 pm UTC
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Was never bad for me after the initial first run load after a patch. Though it is pretty much instant load now so..
ElectricPrism 23 October 2015 at 1:04 am UTC
Sweet!
boltronics 23 October 2015 at 11:41 am UTC
You got it to run for a few minutes? I can't even get the game to make it to the main menu.

I'm on Debian Jessie, and I had to install libudev0:i386 from the old Wheezy repository just to satisfy all shared libraries. Now the game just shows a blank screen for one second, and then segfaults. The forums say to read the FAQ here:

http://forums.unknownworlds.com/discussion/133827/ns2-tech-support-faq-updated-january-6th-2014?new=1

which states:

The game doesn't start under Linux
There is a problem with the game not working under some versions of Linux. We're not sure what's causing this or how to fix it, so unfortunately you'll probably have to figure it out yourself through these forums and other players, or get a refund from Valve and/or Humble Bundle (above).


So I'm not surprised the game is dead. Not in the slightest.
MayeulC 24 October 2015 at 10:08 am UTC
Yeah, I could never manage to start this game... Which is a shame, since I played the original HL mod and enjoyed it.
rkfg 26 October 2015 at 7:07 am UTC
Symlink libasound.so.2 to the game directory and it will run just fine. It's a known bug but it doesn't affect everyone. I'm also on Debian (Stretch) and this fixed the crash for me. The game works fine, it doesn't like Alt+Tab but in all other respects it's good. I can't really tell it's dying, it just maintains a small but consistent playerbase. I have to wait for 5-10 minutes every evening to get to the server I want because it's full (I'm playing on Russian servers). Not exactly what you would expect from a dead game. It's very competitive and requires a lot of time to master. It also heavy relies on communication so playing without a mic is a no go. I have 704 hours of actual play time (not just running it, waiting in menu etc.) so I know quite a bit about this game.
boltronics 26 October 2015 at 11:18 am UTC
Unfortunately, that made no difference to me. I can't imagine why it would.

Originally, ldd reported:
libasound.so.2 => /usr/lib/i386-linux-gnu/libasound.so.2 (0xf282d000)

Now it reports:
libasound.so.2 => /media/gaming/steam/steamapps/common/Natural Selection 2/./libasound.so.2 (0xf27c0000

I linked the libasound.so.2.0.0 as well.

I even replaced the ones under ${HOME}/.steam/ubuntu12_32/steam-runtime/i386/usr/lib/i386-linux-gnu and restarted Steam, to no avail. A window appears for about half a second before crashing, and all I get is the following console output:

GetInstanceCount currently unimplemented
[ 0.002] Unbound/Unknown : Filesystem initialized, cache enabled
Build 276
Linux
Steam initialized
Num displays: 1
OpenGL 3.1.0 NVIDIA 352.55 initialized (NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2)
GLSL version 1.40 NVIDIA via Cg compiler
ARB_texture_storage extension present
ARB_get_program_binary extension present
Sound Device: default stereo
Record Device: default


Last edited by boltronics on 26 October 2015 at 11:20 am UTC
rkfg 27 October 2015 at 6:01 am UTC
Is that really everything it outputs? For me the last line was about assertion failure in async.c. If you want to help debugging the issue, try to get a backtrace with GDB.
boltronics 28 October 2015 at 11:31 am UTC
@rkfg

Reading symbols from ./ns2_linux32...done.
(gdb) run
Starting program: /media/gaming/steam/steamapps/common/Natural Selection 2/ns2_linux32
[Thread debugging using libthread_db enabled]
Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1".
GetInstanceCount currently unimplemented
[New Thread 0xf019bb40 (LWP 849)]
[New Thread 0xef99ab40 (LWP 850)]
[New Thread 0xef199b40 (LWP 851)]
[New Thread 0xee998b40 (LWP 852)]
[New Thread 0xee197b40 (LWP 853)]
[New Thread 0xed996b40 (LWP 854)]
[New Thread 0xed195b40 (LWP 855)]
[New Thread 0xec994b40 (LWP 856)]
[New Thread 0xec193b40 (LWP 857)]
[New Thread 0xeb992b40 (LWP 858)]
[New Thread 0xeb191b40 (LWP 859)]
[New Thread 0xea990b40 (LWP 860)]
[New Thread 0xea18fb40 (LWP 861)]
[New Thread 0xe998eb40 (LWP 862)]
[New Thread 0xe918db40 (LWP 863)]
[New Thread 0xe898cb40 (LWP 864)]
[ 0.023] Unbound/Unknown : Filesystem initialized, cache enabled
Build 276
Linux
[New Thread 0xe7f6bb40 (LWP 865)]
[New Thread 0xe7d6ab40 (LWP 866)]
[New Thread 0xe7b69b40 (LWP 869)]
[New Thread 0xe7368b40 (LWP 870)]
[New Thread 0xe6b67b40 (LWP 871)]
[New Thread 0xe6366b40 (LWP 872)]
[New Thread 0xe5b65b40 (LWP 873)]
[New Thread 0xe5364b40 (LWP 874)]
[New Thread 0xe4b63b40 (LWP 875)]
[New Thread 0xe4362b40 (LWP 876)]
[New Thread 0xe3b61b40 (LWP 877)]
[New Thread 0xe3360b40 (LWP 878)]
Setting breakpad minidump AppID = 4920
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197992885335 [API loaded no]
[New Thread 0xe1628b40 (LWP 879)]
[S_API WARN] The loaded overlay DLL doesn't support SetNotificationPosition
[S_API WARN] The loaded overlay DLL doesn't support SetNotificationPosition
Steam initialized
Num displays: 1
[New Thread 0xe03abb40 (LWP 880)]
OpenGL 3.1.0 NVIDIA 352.55 initialized (NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2)
GLSL version 1.40 NVIDIA via Cg compiler
ARB_texture_storage extension present
ARB_get_program_binary extension present
[New Thread 0xdfa03b40 (LWP 881)]
[New Thread 0xdadc7b40 (LWP 884)]
[New Thread 0xda571b40 (LWP 885)]
[New Thread 0xda523b40 (LWP 886)]
[New Thread 0xd64f5b40 (LWP 887)]
[New Thread 0xd5cf1b40 (LWP 888)]
Sound Device: default stereo
Record Device: default

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 0xd5cf1b40 (LWP 888)]
0xf458af40 in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
(gdb) bt
#0 0xf458af40 in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
#1 0xdf1ebd2e in ?? () from /usr/lib/i386-linux-gnu/alsa-lib/libasound_module_pcm_pulse.so
#2 0xf3131a9f in ?? () from /usr/lib/i386-linux-gnu/libasound.so.2
#3 0xf30f25f0 in ?? () from /usr/lib/i386-linux-gnu/libasound.so.2
#4 0xf313210a in ?? () from /usr/lib/i386-linux-gnu/libasound.so.2
#5 0xf30ec310 in snd_pcm_readi () from /usr/lib/i386-linux-gnu/libasound.so.2
#6 0xf40ffd44 in ?? () from /media/gaming/steam/steamapps/common/Natural Selection 2/libfmodex.so
#7 0xf40f7c55 in ?? () from /media/gaming/steam/steamapps/common/Natural Selection 2/libfmodex.so
#8 0xf476fefb in start_thread () from /lib/i386-linux-gnu/i686/cmov/libpthread.so.0
#9 0xf454462e in clone () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
(gdb) cont
Continuing.
[New Thread 0xd54dbb40 (LWP 889)]

Program received signal SIGSEGV, Segmentation fault.
0xf458af40 in ?? () from /lib/i386-linux-gnu/i686/cmov/libc.so.6
(gdb)

Also, I had to symlink libawesomium-1-7.so.0 (which didn't exist) to libawesomium-1-7.so.4.


Last edited by boltronics on 28 October 2015 at 11:32 am UTC
rkfg 28 October 2015 at 11:43 am UTC
I see. You've said you're on Jessie which is the stable branch. Could you upgrade libasound2:i386, libasound2-data and libasound2-plugins:i386 to testing (1.0.29-1)? It's hard to check the library version in the Steam Runtime but I expect it to be older that that in testing hence the symlink might not actually matter in your case. You may also verify this claim by comparing the backtrace with and without the symlink.
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