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NeonXSZ Cyberspace FPS Arrives On Steam In August

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NeonXSZ is quite a unique FPS set in cyberspace that we have covered before, but it's come a long way development wise and will be heading to Steam in August.

The developer gifted us a key to test with, and I am happy to report on the highest settings it runs swimmingly and it's actually pretty good looking too.

A fun fact is that the developer claims they have spent 5000+ hours developing the game, and to show it off there's a new trailer:
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It is highly rated reaching an average of 9.5/10 on Desura, so if you trust user reviews then it must be good. So, what actually makes it different?
- NeonXSZ recaptures the speed and responsiveness of old-school shooters like Quake and Unreal Tournament.
- The player gets to loot and fly dozens of ships and over 850+ upgrades.
- Openworld gameplay filled with approximately one thousand AI dudes free to travel anywhere, from four warring factions.
- Enemies drop parts of their hulls, weapons, and installed upgrades - not random loot.
- If you see it, you can loot it and use it.
- The game is never the same twice.

You can actually grab NeonXSZ right now on Desura, and I personally think it's well worth it, or just wait for the Steam release if that floats your boat.

About
In NeonXSZ (pronounced Neon Excesses) you are injected into cyberspace to stake your place in a war of virus verses machine. During your journey you will fly dozens of spaceships with hundreds of upgrades allowing you to create totally unique spacecraft with which to wage war. Will you protect the operating system or join the infection to bring it down?

NeonXSZ is a homage to the 6DoF genre of FPS games like Descent combined with the frenetic adrenaline pumping feel and gameplay mechanics of old-school twitch shooters such as id software's Quake. Then add Diablo-like loot explosions, rpg elements, leveling up, procedurally generated environments and enemies. Finish it all off with truly open-world gameplay inside a micro ecosystem of up to one thousand unique little AI dudes buzzing around getting into fights and doing their own thing.

A sad fact about this developer is originally they ran their own shop which was broken into and forced to close, so out of that we got a great game! Always a plus side to things. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

ElectricPrism 31 July 2014 at 7:14 pm UTC
I'm really excited for this. The developer has been hard at work every day on this project.
Swiftpaw 1 August 2014 at 7:25 pm UTC
Yay updated Decent! Everything in this looks a lot smaller though i.e. the rooms look too big, so it looks more like a space shooter than a Decent-style 3D corridor crawler. Not that that is a bad thing, it might work, but I hope the gameplay is fun. I've always found space shooters to be pretty boring since there are seldom any obstacles and thus not much in the way of gameplay tactics. Also the upgrade system looks a little cheesy, would be nicer to see ships graphically enhanced with upgrades, but of course that would make it hard to have as many ships and would need more graphics design work i.e. more than just one developer. Will still keep my eye on it and kudos to the dev for Linux support!
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