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Beamdog [Official Site] have officially announced their next revamp of a classic with Neverwinter Nights Enhanced Edition. I have it confirmed it will be on Linux too.

See Also: My interview with Beamdog earlier this year.

Their official press details sent out to me clearly listed Linux as a release platform, as expected, since their previous revamps are also on Linux. Really great to see another classic get a refresh, but not only that, to see it get proper official Linux support.

For those that don't remember, Neverwinter Nights did actually have a Linux version, although it wasn't well supported, so it's fantastic that we get it properly this time.

With that out of the way, here's the trailer:

From the press email I woke up to today:

We are incredibly proud of the work the team has done so far on Neverwinter Nights: Enhanced Edition, and with the community’s feedback, we will continue fixing bugs and adding features for launch. We’ve added an improved display that looks great on modern 4k monitors, UI elements now adjust in size based on chosen resolution, and post-processing effects make for crisper, cleaner visuals. Save games, modules, and mods from the original Neverwinter Nights work in the Enhanced Edition.

Here's what it will include:

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders.
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

They will be doing a livestream later today at 8PM UTC on their official Twitch channel, where they will give out more info. The official site will be up here, likely once the livestream is over.

Beamdog said that pre-orders will go live today and the game will cost $19.99, it should also get a Steam page later today too. On top of that, Beamdog will be selecting players from the pre-order pool for their "Head Start program" to "play, import modules, and update persistent world servers early".

They will also be doing a Digital Deluxe bundle, which will include Pirates of the Sword Coast, Infinite Dungeons, and Wyvern Crown of Cormyr), two soundtracks collecting all of the original music, and a new portrait pack. Each DLC will also be sold separately for those that don't want it all.

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KayKay91 24 November 2017 at 9:21 am UTC
IMO it should've been just a patch for the original game.

I mean look at KOTOR 2. Aspyr made a large improvement for the game and it didn't release it as a Enhanced Edition, but as an update.


Last edited by KayKay91 at 24 November 2017 at 9:22 am UTC
Hamish 24 November 2017 at 10:00 pm UTC
KayKay91IMO it should've been just a patch for the original game.
That would only be possible if it was BioWare themselves that was making this, but they are not, this is Beamdog's work, and for them to be able to make any money on it at all they need to be able to sell it as an original product. Just be grateful that the game has been taken over by a Linux friendly developer again.


Last edited by Hamish at 24 November 2017 at 10:06 pm UTC. Edited 3 times.
slaapliedje 25 November 2017 at 12:28 am UTC
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KayKay91IMO it should've been just a patch for the original game.

I mean look at KOTOR 2. Aspyr made a large improvement for the game and it didn't release it as a Enhanced Edition, but as an update.

I wish they'd do the same for KOTOR 1. Still haven't completed it...
slaapliedje 25 November 2017 at 1:02 am UTC
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DMJCBack in the day I hacked in BINK support by hacking libSDL. I made it so you preload a custom SDL that forces the bink commandline player into fullscreen mode and deletes the cursor. Combined with nwmovies it does the job. Native Bink playback.

Nice! I remember using that initially. I think I'd decided later that using more open formats and playing them with ffmpeg was the better method.

So now we need to make sure that either A) Beamdog uses the same methods, or B) we hack the new one to support the movie playback.

I'm wondering though, did anyone make their own videos for custom modules? I could see that being useful for introductions to some of the re-made modules, or even some custom ones. There were definitely some very creative people creating new adventures for this game!

It's a DAMN shame that Sword Coast Legends was such a flop and limited.
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