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Beamdog has announced that Neverwinter Nights: Enhanced Edition [Steam, Official Site] will officially release on March 27th and it's coming with day-1 Linux support.

Announced on Twitter, where they also replied to our question to confirm Linux at day-1. We obviously knew it was already coming to Linux, but knowing it's for sure at the same time as other platforms is indeed great news.

It will cost $19.99 at release and they've confirmed it will support English, French, Spanish, Italian, German, and Polish with more languages to come. They've said it will not be an Early Access title, but development is still ongoing so it's likely to get some bigger updates after release. Also, so far only Steam (and the Beamdog Client obviously) has been mentioned, GOG has not been.

I actually have pre-release access through the Beamdog Client and I can confirm it runs quite nicely, here's two random shots of it running:

One issue I have come across in the Linux client, is the cursor vanishing in the Video Options menu (which I've been told is already fixed in a newer build). There's also some audio issues, like the audio for torches and other items suddenly popping in at max volume at a certain zoom level and then totally vanishing at another—instead of it fading based on camera distance.

Although I haven't yet had an extensive amount of testing time, but it seems smooth in terms of overall performance. 

Here's what's going to be updated:

  • Improved Display: Your portrait, combat bar, inventory, and other UI elements adjust in size based on your chosen resolution including 1080p and 4k.
  • Advanced Graphics Options: Pixel shaders and post-processing effects make for crisper, cleaner visuals. Enable contrast, vibrance, and depth of field options as preferred.
  • Community Endorsed: Original developers have teamed with key members of the Neverwinter Nights community to curate important fan-requested improvements to support players, storytellers, and modders. 
  • Backwards Compatibility: Works with save games, modules, and mods from the original Neverwinter Nights. A galaxy of community created content awaits.

It also includes all content from Neverwinter Nights Diamond Edition. 

Will you be grabbing a copy?

Post updated after publishing with issue information.

27 Likes, Who?
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Shmerl 11 March 2018 at 4:23 am UTC
It's good that they are handling that lack of LFS issue.
Eike 11 March 2018 at 8:55 am UTC
Projectile VomitAlready bought it! I've been building my rogue with a splash of dex fighter for a couple weeks now! I've missed playing this game. I haven't found a way to go to full screen from windowed mode, yet.

You desktop environment might do that for you. KDE has (surprisingly many) options to force Windows geometry, e.g.
tpau 11 March 2018 at 4:16 pm UTC
I liked the original NWN, but for an enhanced edition i stil think the graphic is too old and looks outdated. Im a little bit disappointed.
burningserenity 11 March 2018 at 4:25 pm UTC
This is great and all, but I'd really like to petition Bethesda to license Beamdog to make enhanced editions for Fallout 1/2. Anyone think it's worth the time?
etonbears 11 March 2018 at 5:11 pm UTC
tpauI liked the original NWN, but for an enhanced edition i stil think the graphic is too old and looks outdated. Im a little bit disappointed.

They're doing what is reasonable, I think. Post-processing and UI changes are 2D operations, with minimal impact on game data. They can also create better textures with some automation.

Any other changes like normal maps or parallax maps would require data changes and additions to all the models. It would be a lot of work, and the resulting game would no longer be compatible with existing community content.
liamdawe 12 March 2018 at 7:32 pm UTC
QuoteWe now compile the Linux binaries with 64-bit-only filesystem API support (so that nwserver runs properly inside docker-on-mac/windows).

No, that just means that filesystem operations report 64-bit offsets, sizes and inodes, so that you can run the binaries on large partitions. You might have heard about the problem, that certain 32-bit games fail/crash on large (often XFS) partitions. That's what they fix with that.

From what they said, true 64-bit support is planned, but it'll take a while. The game depends on a lot of 32-bit pointers.
Just to update on this bit, as the good Dr said the game is 32bit with 64bit planned later.
Joeyboots80 19 March 2018 at 2:32 am UTC
KimyrielleAs far as I know they aren't going to port the toolset, so that's a MAJOR bummer for me. I might still get it, but I am torn right now. The toolset IS NWN. The actual game is not all that good, really. What made NWN great was the ability to make your own games.

Edit: Yes, we will NOT get the toolset. As in 100% not. It's marked as "Windows only" on the official site.

LMAO! Nice, I had no idea about this button. I can see myself using it often tbh.
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