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Nightdive Studio's latest revamp with Blood: Fresh Supply is coming to Linux

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Fear not Linux gamers, you too will be getting in on the action as Blood: Fresh Supply is coming to Linux.

It released yesterday for Windows, however in the official Discord for Nightdive Studio's when they announced the release they actually said "(Mac and Linux soon™️)". What will be interesting to see, is if they're doing it in-house or if they will be continuing to work with Ryan Gordon to port it for them like previous games. Linux support was also confirmed on Twitter.

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Originally released by developed Monolith Productions way back in 1997, this obviously comes with a lot of improvements. Take a look at what Nightdive said it has:

  • Updated using Nightdive Studio’s KEX Engine
  • Vulkan, DirectX 11 and OpenGL 3.2 support, play with unlocked framerates!
  • Antialiasing, Ambient Occlusion, V-sync and Interpolation support
  • Support for high resolutions including 4K monitors
  • Fully customizable keyboard and controller pad support
  • Extended modding support, including support for already existing mods
  • Completely rewritten netcode supports up to 8 players:
    • Play online in co-operative mode, kill each other in “Bloodbath” or split the difference in classic 4v4 team-based “Capture The Flag” mayhem
    • Battle it out in local split-screen action
  • Roll your own soundtrack with full CD and MIDI music support
  • Look fully up and down with a new 3D view, or stick with the classic BUILD-engine style!

It also includes the original Plasma Pak and Cryptic Passage addons. I never got to play the original, so I'm pretty happy to know it's coming to Linux. That's what's great about Nightdive doing this, I'm sure there's tons of others who've never got to appreciate older games like this.

Blood: Fresh Supply is available on Humble Store, GOG and Steam. I will let you know as soon as the Linux version is live.

Hat tip to Jolltz in our Discord.

Article taken from GamingOnLinux.com.
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39 comments
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Klaas 12 May 2019 at 9:28 am UTC
rea987(…)

I know it's too much to ask but wouldn't a spreadsheet that compares features of those source ports and engine reimplementations as well as the original a good idea?

That's a good idea. Please feel free to create such a spreadsheet.
axredneck 12 May 2019 at 12:23 pm UTC
rea987HeXen II:
https://store.steampowered.com/app/9060/HeXen_II/

QuoteДанный товар недоступен в вашем регионе
ThreeEightySix 12 May 2019 at 1:44 pm UTC
Waiting with credit card in hand...
Hamish 12 May 2019 at 7:30 pm UTC
rea987I know it's too much to ask but wouldn't a spreadsheet that compares features of those source ports and engine reimplementations as well as the original a good idea?
Sure, it would not be a bad idea, but considering Fresh Supply and NBlood only came out within the last few months, and BloodGDX is still in active development, things are still changing rapidly at the moment.
Mblackwell 12 May 2019 at 8:12 pm UTC
axredneck
MblackwellThe inaccuracies and bugs are things like freezing ai, disappearing geometry, crashes, floating decals, hitching, physics and sector movement bugs, and a whole host of other issues.
They are in original Blood too.

No they are not.
lqe5433 3 July 2019 at 6:45 am UTC
ThreeEightySixWaiting with credit card in hand...

yes, but no linux yet.
mos 19 October 2019 at 12:57 pm UTC
MIA as it seems.

Any chance Liam could try and inquire with Nightdive on the status of the port?
Liam Dawe 19 October 2019 at 1:31 pm UTC
mosMIA as it seems.

Any chance Liam could try and inquire with Nightdive on the status of the port?
I did, they didn't reply.
mos 8 November 2019 at 9:33 am UTC
Liam Dawe
mosMIA as it seems.

Any chance Liam could try and inquire with Nightdive on the status of the port?
I did, they didn't reply.
So did I. Neither did they.

Honest, caring management.

I say spam them with polite requests on SocMedia?


Last edited by mos on 8 November 2019 at 9:34 am UTC
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