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The developer of Nirvana Pilot Yume [Steam, Official Site] sent word to us today that their mix of a 'steamy' visual novel racing game hybrid is now on Linux.

Inspired by the retro game 'SkyRoads' that was released on DOS back in the 90s, it blends together a story with 5 possible endings, a metal-wave soundtrack along with "Sexy scenes not just for the sake of it, they are part of a story"—well then! Apparently there's some nudity in it, so you've be warned. It's nice to see a visual novel do something a bit different, even if parts of the game are heavily inspired by another game.

Check out their launch trailer:

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Features (Official List):

  • 12 Story events with multiple paths and 5 different story endings.
  • 10+1 Space races set in retro-themed, low poly environments with a gameplay inspired to a 1993 Classic: SkyRoads.
  • For space racers: jump in the Arcade mode and train your Nirvana Pilot reflexes!
  • Sexy scenes not just for the sake of it, they are part of a story!
  • Crazy metal wave soundtrack by Retröxx.
  • Retro wave anime inspired world and characters.

You can find Nirvana Pilot Yume on Steam.

Article taken from GamingOnLinux.com.
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6 comments

Doc Angelo Feb 21, 2018
The question behind this game is so heavily silly... and I have no idea why I'm interested in the answer. But it has a lot of Synthwave and all that stuff, maybe that's why.
Ray54 Feb 21, 2018
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The old SkyRoads (1993) and SkyRoads Xmas Special (1994) still play great under DosBox and I still love that old synth music.
It will be great if the new game can give a fresh twist, without loosing the basic playability.
razing32 Feb 21, 2018
So they basically put a racer , a visual novel and nudity in a blender ?
I'll admit , even if this is not good , it has got me curios.
linuxjacques Feb 21, 2018
One should probably never say "nudity" and "blender" in the same utterance.
razing32 Feb 21, 2018
Quoting: linuxjacquesOne should probably never say "nudity" and "blender" in the same utterance.

Your profile pic matches your comment :D


Last edited by razing32 on 21 February 2018 at 8:42 pm UTC
ElectricPrism Feb 21, 2018
The dialog screens look god awful but the gameplay looks fun, if I was them I would reboot the trailer and try to not have static dialog screens.

Honestly I think that constitutes a pacing problem -- going from fast paced action to 100% deadstop is a conflict of styles.
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