Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

Good and bad news to share this Tuesday morning. Stardock Entertainment have given an update on the status of porting Ashes of the Singularity: Escalation to Vulkan and Linux.

It's been a long road! After Stardock CEO, Brad Wardell, opened a forum post on Steam asking to see Linux requests to bring Ashes of the Singularity: Escalation to Linux back in May 2017 we've been waiting to finally see the port. That ends now though, as the latest update has basically said it's not happening.

Why? Well, Wardell said the "performance is just not acceptable" and while they could fix it, it wouldn't make sense just for Linux. Sad to hear, but it does make sense when you consider this is a game from 2016 that doesn't really have a big player-base. It also makes even more sense with what they said next…

So what's the good news? Wardell said "Ashes II (and our other new titles) should, in theory, ship with Linux support off the bat thanks to this effort" with some comments about Stardock originally coming from "the OS/2 world" and so they're "very much motivated to make our games work on Linux too".

A shame we won't see this older title after waiting so long but if they do deliver on their future titles, that's pretty great. At least now they can continue polishing up their work on Vulkan for both Windows and Linux for their next titles, to then make a bigger splash with a new release.

Article taken from GamingOnLinux.com.
Tags: Misc, RTS, Steam, Vulkan
15 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
24 comments
Page: «3/3
  Go to:

Liam Dawe Oct 1, 2019
Quoting: Boldos
Quoting: Liam Dawe
Quoting: subIf they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
They didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
Liam, woth all dur respect they DID pronise a Linux version when they hit EA early at the beginning. This promise then quitely disappeared from all their roadmaps.

Just to make this point clear ...
I remember them talking about it being in their plans years ago, but plans change all the time in game development and as far as I can see they've never given any actual guarantees about it. I'm sure people like you will continue to argue this though.

Quoting: GuestThis whole mess generated how much free publicity for them?

Never again.
Hardly any, Linux is a niche. Let's not claim that them talking about Linux made waves anywhere really...
sub Oct 1, 2019
Quoting: Liam Dawe
Quoting: Boldos
Quoting: Liam Dawe
Quoting: subIf they fixed all blocker issues and if it's doable without
excessive work they should release a Linux version.
Even if it won't pay by means of revenues.

It's bad business practice to simply not deliver promised products and will harm your rep.

Take it this way:

We promised, we'll deliver (even if it took years) - please consider supporting us with our next project.
They didn't promise anything, in fact they clearly said before they were not making a promise. This harms nothing. Anyone who purchased it previously did so knowingly they were getting a Windows game that *may* end up with a Linux port.
Liam, woth all dur respect they DID pronise a Linux version when they hit EA early at the beginning. This promise then quitely disappeared from all their roadmaps.

Just to make this point clear ...
I remember them talking about it being in their plans years ago, but plans change all the time in game development and as far as I can see they've never given any actual guarantees about it. I'm sure people like you will continue to argue this though.

Quoting: GuestThis whole mess generated how much free publicity for them?

Never again.
Hardly any, Linux is a niche. Let's not claim that them talking about Linux made waves anywhere really...

"... people like you ..."

C'mon on, Liam. :/
Liam Dawe Oct 1, 2019
What? You argue the same thing and make us go in circles when I've already made my point. You just keep trying to see something that isn't there. Sometimes I have to be blunt.
Naib Oct 1, 2019
View PC info
  • Supporter Plus
sad (as a massive RTS fan) but understandable. The fact they took it that far is great and it appears their internals meant a decent port to vulkan wasn't worth the effort.

So this ashes2... any news?
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.