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Wine 4.7 continues the development towards Wine 5.0 with another of their biweekly releases now available.

What's new and improved:

  • Support for builtin libraries in PE format even on Unix.
  • Updated version of the Mono engine.
  • More implementation of the Debug Engine DLL.
  • Support for the Command Link standard control.
  • Improved Edit control sizing in CJK locales.
  • Various bug fixes.

For the bug fixes, they noted 34 now marked as solved. As always, some may be older bugs being re-tested that were fixed previously. Issues were solved with Star Wars The Old Republic, Watch_Dogs, SpellForce 3, Rockstar Games Social Club, Sniper Elite V2, Sniper Elite 3 and more including issues solved that affected multiple games and applications.

See the full release announcement here.

As always, I continue to be impressed by the incredible work everyone hacking away at Wine are able to achieve. The task they have is a monumental one and it's not easy but lots of people appreciate it, even more so now since it's part of Steam Play which has helped to essentially validate all their effort.

I was going to give up on writing puns in the headlines, but I like giving you reasons to Wine.

Article taken from GamingOnLinux.com.
Tags: Wine
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17 comments
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dpanter 27 Apr, 2019
I'm a beer man myself, but I love Wine!
mrdeathjr 27 Apr, 2019
This wine version have more work on mfplat, quartz and amstream (maybe RE 2 improve but i dont know)

In test with d9vk improvements are so much compared wined3d (around 2x performance with around 50% less cpu usage)



Last test with Pentium G3258 @ 4.1ghz + Artic Cooling Alpine 11 Plus

https://www.youtube.com/watch?v=RCe3upLwfVU

With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=cye1OJbJOMY

D9VK With Core i3 8350K Tri-Core @ 5.0ghz + Zalman CNPS 10x Performa+

https://www.youtube.com/watch?v=utdMNHd2HPk


^_^


Last edited by mrdeathjr on 27 April 2019 at 12:11 pm UTC
hardpenguin 27 Apr, 2019
QuoteI was going to give up on writing puns in the headlines, but I like giving you reasons to Wine.
:D
garpu 27 Apr, 2019
Can't wait for d9vk to be production-ready. I'm hoping it makes a difference with Guild Wars 2.
etonbears 27 Apr, 2019
I wonder if the ability to load PE format DLLs as builtin is for better integration with DXVK and similar projects?
massatt212 27 Apr, 2019
can some one test Injustice 2 and Mortal Kombat 11 on 4.7 please
TheRiddick 28 Apr, 2019
is d9vk and vk9 one and the same? I know the VK9 guy left for life reasons, is that code being pulled over to d9vk?
Shmerl 28 Apr, 2019
Since Wine is now bundling Mono, why is updating prefix with 4.7 still asking about installing a Mono package?


Last edited by Shmerl on 28 April 2019 at 2:50 am UTC
Shmerl 28 Apr, 2019
TheRiddickis d9vk and vk9 one and the same? I know the VK9 guy left for life reasons, is that code being pulled over to d9vk?

No, they are not the same. d9vk is based on dxvk. vk9 is a separate effort. d9vk looks more promising today.
marcelomendes 28 Apr, 2019
garpuCan't wait for d9vk to be production-ready. I'm hoping it makes a difference with Guild Wars 2.

Same here! GW2!!!
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