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Nomad Fleet, a space RTS that mixes gameplay elements from Homeworld and FTL with a setting that might be quite familiar to Battlestar Galactica fans was released on Steam Early Access few days ago.

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Nomad Fleet is heavily inspired by the two games and combines elements from both to create a quite interesting experience. The campaign is non-linear and you need to jump from sector to sector, with each sector containing random events. Events (and combat, which most events usually involve) happen in fully 3D space where ships can also move up and down on the battlefield.

The game tells the story of the remnants of humanity escaping from a mysterious alien race known as Xenos, who have destroyed all of the human colonies and forced the survivors to live a nomadic life in the vast emptiness of space. Their only hope is an ancient jump gate that should lead them to another galaxy, far enough away from the hostile aliens.

About (from Steam)

Nomad Fleet is a Real Time Strategy game where you must lead the last remnants of Mankind to safety after a mysterious alien race has hunted them near extinction. Lead a fully armed fleet of battleships, carriers and fighters through a series of randomized scenarios and encounters where they must fight for their survival while scavenging for resources, trading and researching new technologies.

Features:

- Command your ships in a fully 3D environment.
- Obtain resources by harvesting asteroids and salvaging ships and use them to build a massive fleet.
- Research upgrades for your ships.
- Uncover the story of the mysterious alien race that has hunted Mankind for a century.
- Meet other alien races and deal with them by diplomacy or warfare.

Article taken from GamingOnLinux.com.
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I'm a Linux gamer from Finland. I like reading, long walks on the beach, dying repeatedly in roguelikes and ripping and tearing in FPS games. I also sometimes write code and sometimes that includes hobbyist game development.
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2 comments

aristorias Jul 19, 2015
My problem with this kind of games:
It picks up a bunch of very successful templates and copies elements randomly with good intention in mind:
Be the AAA super hyper version of something existing.
But fact is:
* It is low budget
* I don't want to insult anyone: it looks like it is backed up with rather mediocre know how
* It is early access and the very dubiously formulated final version will probably emerge long after the lifetime of the product (if at all)
* Due to the fact it's a mixture of multiple existing templates it does many things but nothing good enough to be not just another boring nothing-really-finished random early access title

Correct me if i'm wrong :-P


Last edited by aristorias on 19 July 2015 at 9:56 am UTC
Kimyrielle Jul 19, 2015
Quoting: aristoriasMy problem with this kind of games:
It picks up a bunch of very successful templates and copies elements randomly with good intention in mind:
Be the AAA super hyper version of something existing.
But fact is:
* It is low budget
* I don't want to insult anyone: it looks like it is backed up with rather mediocre know how
* It is early access and the very dubiously formulated final version will probably emerge long after the lifetime of the product (if at all)
* Due to the fact it's a mixture of multiple existing templates it does many things but nothing good enough to be not just another boring nothing-really-finished random early access title

Errrm, which game (or creative product in general) is NOT at least partially inspired by existing concepts? That's a funny comment to make, particularly in an industry where the dominating publishers haven't really released any halfway original product in like one and a half decades.

"It's low budget" applies to...pretty much all indie productions. Some of which are really great games and arguably better than anything the big name publishers put out in this millennium. Budget is a very poor indicator of quality, particularly when looking at the aforementioned major publishers that pump huge budgets into uninspired yearly updates of the same two dozen games they have been publishing since like 1995 and all they are adding is a new explosion or two.

About Early Access: Is your comment just yet another unfounded bashing of Early Access titles in general or are you basing your statement on actual facts that might indicate that the final product will never get finished? Just curious. Personally I am tired of all the Early Access bashing. Yes, a few titles clearly abused it. Many others worked fine. A few bad apples are not sufficient grounds to bash everyone using the concept.
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