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NOWHERE Launches Crowdfunding With Alpha Access

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NOWHERE is a game that's hard to describe and we covered it back in July, they have now launched a crowdfunding campaign using humble store and it looks like the game has had a little change in direction.

The developers emailed this one in and because of how odd it looks, I just had to cover it.

Originally it was described as:
QuoteNOWHERE is a procedural single player, open world, sandbox game; You incarnate as a floating machine-being in a society of mechanical entities; we call them the I. You live the full life of a single I in this closed ecosystem, which is represented as a giant otherworldly colony suspended in space. When you die, you reincarnate, and you live the next life, until all lives are played out. You go back and forth in time and as every member of that society, you shape what you are as a collective. As the game progresses, you and the system become one.


Where as now it's described officially as:
QuoteStill in early alpha stage, NOWHERE aims to be a holistic first person experience set within a mystic cosmos, focusing on emergent player-driven storytelling, strong social AI and high replayability through the use of procedural content, combining gameplay elements of exploration, survival, strategy, communication and adventure.

Our story arc aims to explore human topics such as family, science, religion, politics, culture and history as well as shed light on existential themes such as fate, choice and free will, seen through the unfamiliar lens of individuals in a post humanist, post singularian alien society.


I have to say after watching the videos the game still confuses me, looks like one you have to play to understand anything.

Without further ado here is there pitch video


You can also see the latest alpha gameplay below
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You can secure a copy for $21 which gives you access to the alpha, unlike a lot of projects nowadays they aren't using alpha and beta access as rewards for higher tiers, which is nice to see.

About The Developers
duangle is a timey wimey wibbly wobbly two-headed independent game studio located in Dresden, Germany, planet Earth. Leonard Ritter is probably more known by his electronic music act alias paniq and in charge of half of everything. The other half is dominion to Sylvia Ritter, who also happens to paint amazing cerebral landscapes. The duo is not only best friends, but also married, which makes duangle a family-owned business.

They aim to fully launch the game in Winter 2015 so it's quite a ways off still. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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6 comments

FireFlower Games Sep 20, 2013
Sounds a bit like a sim (Spore, Sims etc) when they describe it but doesn't look like it. Might be fun though.
Lord Avallon Sep 20, 2013
It´s so crazy that I like it, this is an early footage from the begining of the game, I want to see more but it caught my attention already!
DrMcCoy Sep 20, 2013
That pitch video sounds interesting.

But wtf is that alpha gameplay? What did I watch? What the hell? How does this reflect the pitch? What is I don't even o_O
FireFlower Games Sep 20, 2013
Quoting: DrMcCoyBut wtf is that alpha gameplay? What did I watch? What the hell? How does this reflect the pitch? What is I don't even o_O

Hehe. I kind of agree. :)
Agmenor Sep 20, 2013
I… I… I… I am a little confused.


Which is promising.
s_d Sep 20, 2013
The gameplay footage looks a lot like a tech demo of the environmental deformation feature they teased in the pitch video.  They'll definitely need to add more definite mechanics to coherently describe NPCs, and add either text (or, much less likely, voice acting) to bring out an emergent story.  At this point, what might be NPCs do not seem to have any AI or interaction coded up, nor does the PC seem to have any agency (i.e., other than being customized and "glyphed" by the player).  I would assume that after "customizing" your Nowherian-player-character-sphere-dude, you'd be able to... fly around and interact with stuff.

So, at this point, I'd consider the alpha to be more of a trippy, colorful, interactive toy.

Unless I'm totally wrong, and the part where he drilled a hole through the sphere was actually symbolic of the discovery of one of the four major Nowherian belief systems :P

Either way, it's weird as hell, and... strangely, I think I like it.
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