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Nuclear Dawn Linux Support Moving Out Of Beta Soon!

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Announcements went out earlier today on Facebook and the GameConnect forums that Nuclear Dawn would be receiving an update which would include Linux support.

QuoteWe know it has been quiet for some time but we have something in-coming for all you Nuclear Dawn fans at the end of this week. We will basically bring the Linux beta out of beta with a bunch of fixes (including workshop map syncing speed) and merging it with the main branch so Linux, OSX and Windows players can finally play together. Stay tuned for more information soon!

As previously reported, Nuclear Dawn developers InterWave closed their doors late last year following financial difficulties. Ownership of Nuclear Dawn was transferred to GameConnect, a gaming news/community site run by InterWave's parent company TechConnect who were already hosting a large portion of the Nuclear Dawn community.

In spite of GameConnect not being a development studio, internal enthusiasm for Nuclear Dawn have resulted in pulling together the last development efforts needed to bring Linux support and a number of other fixes currently in beta across into the release builds. The resulting update is expected to go live within a few days.

I reached out to Michiel Beenen, former Managing Director of InterWave and owner of TechConnect who passed along the upcoming changelog to share with the community.

  • Added Linux support for game.
  • Fixed Russian and Czech Languages not being selectable in Steam game properties.
  • Fixed minimap placement issues that would sometimes occur after resolution change.
  • Fixed issue where commander could get stuck on a ladder.
  • Fixed sonic turrent fire range being slightly shorter than lock-on range.
  • Whitelisted r_decals client convar by community request.
  • Map support files (scripts, loading image, etc.) now get automatically "bspzipped" into the map before upload if not already in map.
  • Improved overall stability

Community-created Content
  • Updated Workshop map instructions link.
  • Added missing "Final" Hammer compile configuration.
  • Fixed typo in hammer fgd file causing Empire wall and barrier issues.
  • Fixed client crash when subscribed to Workshop file that no longer exists or has been made private.
  • Fixed server crash that could occur when attempting to sync Workshop maps when Steam was down.
  • Fixed uploading maps of size > 100mb to Workshop.
  • Increated individual user Workshop storage quota to 1gb.
  • Greatly improved client subscribed Workshop map sync time on game launch.
  • HTTPS map downloads with self-signed certificates now work.
  • Clients now automatically download game server Workshop-synced maps directly from Workshop on connect.

Below is a gameplay video taken during a SteamLUG Nuclear Dawn event late last year. We also featured Nuclear Dawn in GOL Cast which gives more of an introduction to the game.

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Tags: FPS, Steam, Strategy
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About the author -
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Game developer, Linux helper person, and independent writer/interviewer.

Currently working on Winter's Wake, a first person text adventure thing and its engine Icicle. Also making a little bee themed base builder called Hive Time

I do more stuff than could ever fit into a bio.
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GoCorinthians 18 April 2014 at 9:18 am UTC
WOw...hell yeah...there's no "gates" keeping Linux to grow up now!
Anonymous 18 April 2014 at 9:21 am UTC
Good news ,

I thought the game was dead and stopped playing the game some time ago because some Linux beta bugs.

I will sure play the game again when the patch is up .

Thnx for the heads-up
Half-Shot 18 April 2014 at 10:53 am UTC
Bloody Hell, I presumed that ND was Left 4 Dead. That's amazing they managed to give it the final push on just raw enthusiasm. Good Job GameConnect, you guys ROCK!
Liam Dawe 18 April 2014 at 1:00 pm UTC
Half-ShotBloody Hell, I presumed that ND was Left 4 Dead. That's amazing they managed to give it the final push on just raw enthusiasm. Good Job GameConnect, you guys ROCK!

I see what you did there ;)
Anonymous 18 April 2014 at 6:13 pm UTC
Nice to see, i thought the game was dead and i uninstalled it since no one was playing in the linux server just bots... I'm happy and i will reinstall when i can play with true players .
philip550c 18 April 2014 at 6:52 pm UTC
I thought they went out of business?
storma 18 April 2014 at 10:54 pm UTC
RTFA! ;)
philip550c 18 April 2014 at 11:43 pm UTC
stormaRTFA! ;)
I did read it, just got to work though and must have skipped that part.
Qantourisc 19 April 2014 at 5:49 am UTC
I missed this game somehow Still worth getting and is it any fun ?
Qantourisc 19 April 2014 at 5:57 am UTC
<Comment removed, ended up in the wrong Article somehow>
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