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A pretty interesting NVIDIA beta driver has landed and it officially enables their OpenGL threaded optimizations by default. It will turn itself off if it detects that it's degrading performance per-application.

Another very interesting one is that it now supports the 'ARB_parallel_shader_compile' extension to allow multi-threaded compilation of GLSL shaders.

Nvidia-settings will now let you see displays configured with PRIME.

There's more too, like bits towards helping Wayland but that's not interesting to us right now until Wayland really becomes mainstream.

See the full release notes here.
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Xpander commented on 18 January 2017 at 7:11 pm UTC

tested Deus EX MD so far, shader compile seems slow as before, probaly feral doesnt use the new trick.
driver seems to work well though need more testing about the GL THREADED


rea987 commented on 18 January 2017 at 7:28 pm UTC

Any news regarding Launchpad PPA?


gurv commented on 18 January 2017 at 8:00 pm UTC

Wow enabling glthread by default is a bold move.
They got to be confident in their detection algorithm because this feature can seriously degrade performance in some cases (and boost in others ofc).


spiffyk commented on 18 January 2017 at 8:01 pm UTC

Us gamers should really be looking forward to Wayland. Especially those who use Optimus laptops because X can't use that properly. Yeah, we have PRIME and Bumblebee but both are basically hacks, prone to bugs and are rather inconvenient to use. Wayland can handle Optimus out-of-the-box and I can't wait to have proper Wayland-supporting drivers to make use of that.


Gobo commented on 18 January 2017 at 8:37 pm UTC

Xpandertested Deus EX MD so far, shader compile seems slow as before, probaly feral doesnt use the new trick.
driver seems to work well though need more testing about the GL THREADED

Is that why after every few starts the game will show lots of concept art pictures with a slowly crawling progress bar before even running all the developer/publisher intros?


Xpander commented on 18 January 2017 at 9:09 pm UTC

GoboIs that why after every few starts the game will show lots of concept art pictures with a slowly crawling progress bar before even running all the developer/publisher intros?

yes, its compiling shaders with new drivers.


Solar commented on 18 January 2017 at 10:39 pm UTC

gurvWow enabling glthread by default is a bold move.
They got to be confident in their detection algorithm because this feature can seriously degrade performance in some cases (and boost in others ofc).

"These optimizations will self-disable when they are degrading performance"

/thumbsup


marvtowel commented on 19 January 2017 at 8:13 am UTC

A little slower and introduced some issues. Planetary Annihilation: TITANS and Insurgency would hang for a second here and there. Reverted back to the 375.26 driver and everything went back to normal. Maybe a bit early for this one.


Xpander commented on 19 January 2017 at 9:27 am UTC

marvtowelA little slower and introduced some issues. Planetary Annihilation: TITANS and Insurgency would hang for a second here and there. Reverted back to the 375.26 driver and everything went back to normal. Maybe a bit early for this one.

i did not notice this, but i teste ARK Survival Evolved and it seemed to disable GL THREADED there, though when i forcly enable it i will get huge performance boost.
so it doesnt seem to work as expected yet


Last edited by Xpander at 19 January 2017 at 9:28 am UTC


tuubi commented on 19 January 2017 at 9:37 am UTC
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marvtowelA little slower and introduced some issues. Planetary Annihilation: TITANS and Insurgency would hang for a second here and there. Reverted back to the 375.26 driver and everything went back to normal. Maybe a bit early for this one.
Too early for a beta?


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