Among various bug-fixes, this version also features support for GPU acceleration on Linux platform (CUDA-capable devices only) and reworked documentation.
Previously it was done on the CPU for Linux gamers which would be a lot slower.
This really excites me as the effect PhysX has in the Borderlands series is pretty cool. Hopefully support will be enable within Borderlands 2 shortly and perhaps we'll have launch day support for Borderlands the pre-sequel.
The updated PhysX SDk can be found here. You can also see the official changelog here.
What are your thoughts?
A video of PhysX in action in Borderlands 2:
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