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Along with the release of the GeForce RTX 2080 GPU series NVIDIA have put out a new 410.57 driver to support it. Additionally, there's a new Vulkan beta driver which should help DXVK.

What's new in the 410.57 driver?

  • Adds support for GeForce RTX 2080 Ti, GeForce RTX 2080 and some Tesla cards.
  • A new on-screen HUD to show which graphics API a game is using
  • Implemented support for Vulkan real-time ray tracing extensions
  • Various bug fixes

See the changelog for 410.57 here.

Then we also have the 396.54.06 Vulkan beta driver, this adds in support for two Vulkan extension:

On top of that though, it also includes a fix primarily aimed at issues running Windows games on Linux with DXVK. Specifically, an issue with a "z-fighting" corruption issue in multiple games. More info on that can be found in this bug report.

Really good to see NVIDIA also pushing out some good fixes for DXVK and Steam Play as well as supporting their newest GPUs right away.

Article taken from GamingOnLinux.com.
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41 comments
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Ehvis 20 September 2018 at 12:32 pm UTC
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poisondReal time ray-tracing is the holy grail of computer graphics, and it's great that some company has finally started (partially) implementing it.
But even for windows users it's probably not worth it due to the old catch 22. There's no games making use of it (yet) and until those features trickle down to low cost mainstream GPUs there probably won't be a whole lot.

Even more so for linux users. Regardless of NVidias awesome day one support for the features, my magic crystal ball says that it's likely going to be at least 1-2 GPU generations till we see any game on linux making use of it. So yeah, not worth it.

Although ray tracing is obviously superior to rasterisation, the use in gaming is a bit of a weird one. Even if we forget about the global illumination stuff of generic path tracing renderers, there are still major advantages in geometry (no flat triangle limitation) and reflection/transmission calculations. Even with the impressive rays/sec numbers that nvidia put out, I'm still not clear on what that means for the complexity of a scene. I'm not even sure that these extension go beyond the flat triangle geometry for ray tracing. Time will tell how this is going to turn out.

I was surprised by the number of games that are going to use the ray tracing features though. Even the now released Shadow of the Tomb Raider is said to have RTX support. That may mean that the interface is not too hard and that it is quite easy to integrate into current renderers. If that is the case, adoption may be quicker than you think.
Rooster 20 September 2018 at 1:10 pm UTC
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bird_or_cageSo this fixes Prey (2017) and it can be whitelisted for Steam Play. Wow. Can`t wait to test.

Let me know how it works afterwards, I have an interest in that game.
Beamboom 20 September 2018 at 1:20 pm UTC
poisond.06 is a beta driver which is most likely why it's being updated for you. Unless you are affected by an issue you can just wait until the next stable release.

Thanks! But how do I even know what version beyond 396.54 I have? It's all that is shown in the Nvidia control panel?
johndoe86x 20 September 2018 at 1:42 pm UTC
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bird_or_cageSo this fixes Prey (2017) and it can be whitelisted for Steam Play. Wow. Can`t wait to test.

Let me know how it works afterwards, I have an interest in that game.

I played a few hours of it last night on Kubuntu with an i5-3570K and a 980 Ti. It worked straight out of the box on the latest SteamPlay beta version (whichever one that is right now). Performance was locked to 60fps most of the time with the "Very High" settings enabled. I'd give it a platinum rating if not for a few minor visual glitches that were very seldom, definitely at least gold status.

I'm a longtime Linux user, but I always booted back into Windows for games. So I'm not quite as seasoned as everyone else when it comes to drivers. I'm currently running 396.54 according to:
nvidia-smi

I installed my drivers from: ppa:graphics-drivers/ppa
Is this the standard method or is there something else I should be doing to keep my drivers up to snuff for SteamPlay?

Thanks!


Last edited by johndoe86x at 20 September 2018 at 1:43 pm UTC
rkfg 20 September 2018 at 1:44 pm UTC
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I would love it if NVIDIA made a SINGLE page for all their drivers. For now we have:
https://www.nvidia.com/object/unix.html
https://www.geforce.com/Drivers
https://developer.nvidia.com/vulkan-driver

And very often the versions on those are not in sync. The newest driver version could be on any of these, you have to check them all! And now it became even worse because none of them has 410.57. It's posted on the forum...
Swiftpaw 20 September 2018 at 2:27 pm UTC
Coolbits overclocking still not integrated into the NVIDIA control panel? You'd think easy overclocking support would be a requested feature.


Last edited by Swiftpaw at 20 September 2018 at 2:27 pm UTC
massatt212 20 September 2018 at 2:35 pm UTC
how do i install NVIDIA 396.54.06 on Ubuntu or should i go with NVIDIA 410.57 (Im not sure is 410.57 have the beta updates of 396.54.06)
mrdeathjr 20 September 2018 at 2:37 pm UTC
On screen hud works better in tests than steam overlay and WINEDEBUG=-all, +fps

image

https://www.youtube.com/watch?v=0arGxvMSSrY




Last edited by mrdeathjr at 20 September 2018 at 3:18 pm UTC
Swiftpaw 20 September 2018 at 2:44 pm UTC
massatt212how do i install NVIDIA 396.54.06 on Ubuntu or should i go with NVIDIA 410.57 (Im not sure is 410.57 have the beta updates of 396.54.06)

Since you're probably using the graphics-drivers PPA, just wait until the new driver is put into there. It should then be available as a separate option in the Driver Manager, or of course you can install it via the command line.
Swiftpaw 20 September 2018 at 2:45 pm UTC
mrdeathjrOn screen hud works better in tests than steam overlay and WINEDEBUG=-all

image

https://www.youtube.com/watch?v=0arGxvMSSrY


Nice! So it puts a new option in the control panel once you've upgraded.
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