Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can donate through Paypal, Flattr and Liberapay!

Nvidia release GameWorks SDK 3.1, releasing code on github

Posted by , | Views: 7,252
Looks like Nvidia don't want to be outclassed by AMD and have released GameWorks SDK 3.1 with the intetion of releasing parts of it onto github. They have already released FaceWorks and some OpenGL samples, with more to come.

The license isn't quite as simple as the one AMD use for GPUOpen, but it's a start.

QuoteNVIDIA makes source code for select GameWorks libraries available to developers via GitHub. Source code for NVIDIA Volumetric Lighting and NVIDIA's FaceWorks demo is available today. Source code for NVIDIA HairWorks, NVIDIA HBAO+ and NVIDIA WaveWorks will be available soon.


Hopefully having more open code will allow AMD to inspect it more and not have so many issues with games using it like we have seen in the past. Not AMD's fault of course when a developer chooses Nvidia-only tech, but with it more open the possibility for AMD GPU drivers to work with them easier is there.

You can find the github here, and the Nvidia announcement here.

Thanks for the info, Nel! Article taken from GamingOnLinux.com.
0 Likes
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
The comments on this article are closed.
loggfreak 16 March 2016 at 10:53 am UTC
Dafuq? nobody saw this one coming.
Pecisk 16 March 2016 at 11:02 am UTC
Game is on But frankly, this is very, very good for game development. I can see everyone benefiting from this.
Kristian 16 March 2016 at 11:38 am UTC
This isn't exactly the MIT license...but their source code license seems to be pretty liberal. It is not GPL compatible unlike the MIT license that AMD went it. It actually doesn't confirm with either the free software or open source definitions due to Nvidia's ability to revoke the license at any time for any reason. But it certainly is a start.
sub 16 March 2016 at 12:10 pm UTC
You can thank AMD for that...
DrMcCoy 16 March 2016 at 1:58 pm UTC
KristianIt is not GPL compatible unlike the MIT license that AMD went it. It actually doesn't confirm with either the free software or open source definitions due to Nvidia's ability to revoke the license at any time for any reason.
Yes, was just about to comment that as well.

Me, I'm not impressed. ¯\_(ツ)_/¯
amonobeax 16 March 2016 at 3:05 pm UTC
OpenSource still far better.

It's awesome to see how AMD's choice to keep pushing technology are shaping the entire industry now. I really hope the earn some marketshare back. I know for sure that my hardware will be red upgrade.


EDIT:
I'd say that releasing code without "opensourcing" it won't make gameworks more popular instead it will fuel GPUOpen with more code for open solutions to graphic effects.
Is this Gameworks Death announcement?


Last edited by amonobeax at 16 March 2016 at 3:11 pm UTC
STiAT 16 March 2016 at 3:42 pm UTC
It's a start. Who knows where this leads us, NVidia is slow / careful on this, but once opensource, if they see it's no damage to them I'd expect more to come.
crt0mega 16 March 2016 at 8:13 pm UTC
image
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Livestreams & Videos
Community Livestreams
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts