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NVIDIA released the 415.22.01 Vulkan driver

By - | Views: 12,943

Yesterday, NVIDIA again updated their special beta Vulkan driver pushing it to version 415.22.01 with various improvements. This is the driver where the add in and test new Vulkan features first, before putting them into their main drivers. Usually, you would want to stick with their normal driver series.

Included in this release are fixes for vkCmdDrawIndirectCountKHR and vkCmdDrawIndexedIndirectCountKHR in regards to "very large counts". Another fix made it in for Sascha Willems' "pushconstants" example (a bunch of Vulkan API examples and demos).

Additionally, it's now exposing two transfer queues on Pascal and above, the maximum point size has increased to 2047 and the maximum line width has increased to 64. See the NVIDIA Vulkan driver page for the info.

They also did a minor update to their main driver, with version 415.23 now out which fixes a build failure for the Linux Kernel 4.20.

It's good to see NVIDIA keep pushing their Linux drivers, they've come a long way in the years I've been using Linux. Quite rare to actually come across an NVIDIA-specific driver bug in games.

Article taken from GamingOnLinux.com.
Tags: Drivers, NVIDIA
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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19 comments
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mrdeathjr Dec 15, 2018


According nvidia json file show this:

{ "fileformat_version" : "1.0.0", "ICD": { "library_path": "NV_VK_ICD_", "api_version" : "1.1.95" } }

^_^


Last edited by mrdeathjr on 15 December 2018 at 6:04 pm UTC
anarchist_tomato Dec 16, 2018
Have they fixed the tearing yet?
Or are the focusing on the important things, like making sure a unicorn's left testicle sways properly in the wind?
slaapliedje Dec 16, 2018
Got to get that testicle sway just right in the pale moonlight.
serge Dec 16, 2018
Quoting: anarchist_tomatoHave they fixed the tearing yet?

Set ForceFullCompositionPipeline in your Xorg.conf and no more tearing for you.
Thormack Dec 16, 2018
Anyone tried Vulkan in War Thunder?

I am having bugs on OPEN GL Nvidia 415.
(Black ground)


Thought about trying vulkan.
Cestus Dec 16, 2018
all i want from nvidia is VDPAU h.265 decode update! they didn't touch VDPAU since 2015!!!! O_o;
MaCroX95 Dec 16, 2018
Quoting: serge
Quoting: anarchist_tomatoHave they fixed the tearing yet?

Set ForceFullCompositionPipeline in your Xorg.conf and no more tearing for you.

And no more performance for you either
kokoko3k Dec 16, 2018
Performance hit from ForceFullCompositionPipeline is about 4% on a poor gtx 750, the same of running a compositor.
Also, vsync works for me in many games, so if one game isn't able to enable vsync i think it is his fault.
Ehvis Dec 16, 2018
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  • Supporter Plus
Quoting: serge
Quoting: anarchist_tomatoHave they fixed the tearing yet?

Set ForceFullCompositionPipeline in your Xorg.conf and no more tearing for you.

Turned that crap off within a minute again. I'm not sure what it does, but it makes moving windows feel weird.
jens Dec 16, 2018
  • Supporter
Quoting: Cestusall i want from nvidia is VDPAU h.265 decode update! they didn't touch VDPAU since 2015!!!! O_o;

NVDEC is the new vdpau from what I had read, https://devtalk.nvidia.com/default/topic/1033137/linux/whats-the-situation-with-vdpau-vaapi-nvdec-/. It works nicely here with mpv, even with Vulkan output.


Last edited by jens on 16 December 2018 at 6:45 pm UTC
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