Check out our Monthly Survey Page to see what our users are running.

Oculus Rift has some shady stuff in their terms & privacy policy

By - | Views: 19,649
Shocker, the Facebook owned Oculus Rift VR device has some pretty concerning stuff in its terms and conditions.

Starting note: I'm really not surprised by any of this since Facebook own it, but it's still not good.

First up is this absolute gem:
QuoteBy submitting User Content through the Services, you grant Oculus a worldwide, irrevocable, perpetual (i.e. lasting forever), non-exclusive, transferable, royalty-free and fully sublicensable (i.e. we can grant this right to others) right to use, copy, display, store, adapt, publicly perform and distribute such User Content in connection with the Services. You irrevocably consent to any and all acts or omissions by us or persons authorized by us that may infringe any moral right (or analogous right) in your User Content.

You of course still own it, but they get to do literally whatever they want with your content. They also pass that right onto others. Don't agree with how they used your content? Tough as far as they are concerned.

I am surprised such terms are legal (I always get surprised by things like this, the world is a crazy place), and I imagine they will get a bit of flak for this. It seems very anti-consumer, and friendly to no one buying it.

Their privacy policy is a bit of a gold mine too, as they collect lots of information. Information like so:
QuoteInformation about your physical movements and dimensions when you use a virtual reality headset.

For what purpose? Here it is:
QuoteTo market to you. We use the information we collect to send you promotional messages and content and otherwise market to you on and off our Services. We also use this information to measure how users respond to our marketing efforts.

How long will it be before you get adverts across the internet based on stuff you've done on your Rift device? This creeps me out quite a bit, especially considering the information they are collecting.

Considering who they share it with, not long:
QuoteSharing Within Related Companies. We may share information within the family of related companies that are legally part of the same group of companies that Oculus is part of, or that become part of that group, such as Facebook. For a list of our related companies, please see

You can see their full terms here. You can see their privacy policy here.

To top it all off, what people are installing to use Oculus VR is always on and phoning home.

Thanks Gizmodo.

I'm actually a little glad they dropped support for Linux right now, as their terms are a little bit scary to me. I certainly wouldn't buy one with terms like this that's for sure. I really hope the Vive terms are nicer. Article taken from
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
Page: 1/4»
  Go to:

Cheeseness 4 Apr, 2016
There was some stuff in their user agreement that I found pretty unacceptable back when Linux builds of the DK1 SDK became available. Sadly, it seems like they've been on this trajectory since before Facebook got involved.
wvstolzing 4 Apr, 2016
'Shocker' indeed.
rustybroomhandle 4 Apr, 2016
How they're going about things is bad for the medium as a whole. Their insistence on having a store and platform exclusives is pretty dang awful too.
Pecisk 4 Apr, 2016
Question - can you use OR while being offline? If not, then what's the point?
neowiz73 4 Apr, 2016
QuoteTo market to you. We use the information we collect to send you promotional messages

spend $600 US just so they can give you awkward ads in your VR experience. umm... no thanks
Not that I've even considered the Oculus Rift anyway, my money has been on the Vive since Valve is involved.
But after reading over some of this about Oculus, I'm totally put off by the product.

I'm not to concerned about the Gen 1 models anyway, eventually it will be a little cheaper and have more features not to mention plenty of games by the time Gen 2 comes out :)
wvstolzing 4 Apr, 2016
What do they mean by 'user content'? Does the Rift have something equivalent to 'Tilt Brush' (which I find more interesting than any VR game, actually), such that people can create their own '3d artworks' and exhibit them somewhere public? Otherwise what VR 'content' are they talking about? User-edited levels for VR games?

That they're collecting information about this, though, is gloriously absurd:

Quotephysical movements and dimensions when you use a virtual reality headset

So suppose a VR version of Super Hexagon comes out, where you control the little triangle with your neck movements ---- and before you know it, next time you're on whatever ad-ridden website, you'll be confronted with ads for neck pain relief medication, special padded pillows, and the like.

Play a game where you need to move your hips to and fro (not that the Rift can capture that movement), and get ready to close some porn pop-ups next time you're web browsing.
BlackBloodRum 4 Apr, 2016
Yeah.. that's pretty much facebook standard. Fun fact also, a friend takes a picture of you, post it on their feed, Facebook can use that picture for marketing etc with, without your permission. Even if you, as a non-facebook registered user are the only person in said picture.

And people wonder why I refuse to use Facebook, I've never had a Facebook account, and I never will.

But the large majority of people are sheep and are quite content with giving up all their privacy rights to their OS (Win10), Facebook, Google, etc. Most people couldn't give a damn what these companies know about them or use their pictures, movements, other information for.
Beamboom 4 Apr, 2016
They became irrelevant the moment they sold their soul to Facebook.

Vive is all that matters now. I can not wait to read the first reports on Vive performance on Linux. If it runs well (and I expect it to!) we only got the technically most high-end alternative on our side.
All right, so it's costly, but at least we don't have to glance over at the flashy toys the Windows gamers can play with. Cause we got the most flashy toy already.

Last edited by Beamboom on 4 April 2016 at 3:28 pm UTC
TheRiddick 4 Apr, 2016
You can take them to court over this sort of thing btw. Here in Australia this would be illegal if they tried it, however that doesn't mean they can't just take your content and do whatever they want with it overseas. It will be interesting to see the fallout of this in the coming years, it will be VERY bad PR for them!

Allot of companies do this sort of thing now just to cover the basis's legally so no issues can arise. However if they stole something someone made and said person wanted to challenge them on it, they probably wouldn't have a leg to stand on. You can't 'truly' make a contract for a product that essentially says 'all your base belong to us', and if you do pray no one in your company is ever stupid to push it too far.

Last edited by TheRiddick on 4 April 2016 at 12:46 pm UTC
lucifertdark 4 Apr, 2016
Ok so they'll SHARE our info with "related companies" but who will they SELL it to?
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: Liberapay or PayPal.

This ensures all of our main content remains totally free for everyone with no article paywalls. We also don't have tons of adverts, there's also no tracking and we respect your privacy. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.