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The lead developer of the open source game engine 'Godot Engine' [Official Site] has shown off a video of an upcoming third-person shooter demo and it's impressive.

Naturally, this new demo should enable plenty of people to learn from as it will come with Godot Engine 3.1 due out sometime soon. 

Take a look:

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Recently, Godot also gained a brand new animation tree making Godot a better choice for complex 3D games and it sounds quite impressive, likely something that's actually being use in the new demo.

That not enough for you? They're modernising the game engine even more, with the addition of a brand new animation editor complete with cinematics support. They decided to re-write it from scratch, due to the original one not changing much over around eight years. The new one is modular, has an improved workflow, track previews along with audio track support too.

Amazing to watch this grow, hopefully more developers start using it. Sounds like the 3.1 release is going to be huge!

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17 comments
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Arehandoro 3 July 2018 at 1:13 pm UTC
Looks great!
minaka14c 3 July 2018 at 1:16 pm UTC
ArehandoroLooks great!

I know, right!? When I first saw it I thought it was the Unreal engine.
F.Ultra 3 July 2018 at 1:22 pm UTC
Now this is impressive for such a small and open game engine! This FPS demo gave me flashbacks to Mass Effect 3 for some reason.
Ehvis 3 July 2018 at 1:25 pm UTC
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Looks very good! But does it have a BR mode?
rustybroomhandle 3 July 2018 at 2:04 pm UTC
EhvisLooks very good! But does it have a BR mode?

Yes! You and 49 other people all play the demo separately and the last one to get bored and leave is the winner.
Dunc 3 July 2018 at 2:42 pm UTC
I've only tinkered a bit with Godot 3, due to... well, sheer laziness if I'm honest, but that does look seriously impressive. Someone (not me) is going to make something big with this engine, I'm sure of it.

Not least because I know that, although it's a tech demo, there's nothing in there that's particularly tricky to achieve, other than creating those beautiful art assets in the first place. Given them, I'm fairly sure I could have coded that demo in a few days, and I'm a bloody awful programmer. It's stupidly easy to get the bare bones of a game up and running in Godot. It reminds me of AMOS back on the Amiga, in that regard. If anything, Godot's probably easier to use.
Comandante Ñoñardo 3 July 2018 at 3:42 pm UTC
Good work!
Godot has nothing to envy to the big game engines....
You can make a AAA game with this.
Beamboom 3 July 2018 at 3:46 pm UTC
Now that's what open-source projects too often lack: Proper demos that showcase their capabilities. OSS software projects can have good backend developers, be built on proper code, but they sorely lack anyone who's able to make something that looks good out of it.

I believe it was Godot who, last time I checked a few years ago, had a "demo" they were proud of that really demonstrated their engine: It was a bunch of animated, un-textured balls that were ment to showcase the physics engine (I think?). Just a bunch of bouncing balls in a box. You had to be a real 3D geek to appreciate and understand the power behind that demonstration.

But this, THIS is different. Obviously it's all due to the assets on display, but such things are important.
ObsidianBlk 3 July 2018 at 4:15 pm UTC
I love Godot. I used it for my little platformer in the last Linux Game Jam a few months back and the engine just... worked for me!

Obviously everyone's mileage may vary depending on need, but it's a great engine and I love seeing it get better and better!!
TheRiddick 3 July 2018 at 9:48 pm UTC
Looks good, hard to determine how well the engine is optimized however since there is no FPS counter and the videos are 30fps. Unity3d engine started off real small and it had quite large performance issues for some time, I wonder if Godot will get Vulkan API and optimized with it earlier on.
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