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Open Source game engine Godot has a new major release, lots of new stuff

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I do hope Godot becomes popular, as it looks like it has some really great features and it's fully open source!

QuoteUsability still remained a pressing issue, so we made a long list of tasks to improve upon for 2.0. We worked hard and after about 8 months we now finally have a stable Godot ready for you!

This release is special because our team has grown a lot. We have more regular contributors, a documentation team, a bug triage team and a much larger community! Godot keeps growing and becoming more and more awesome.


image

New stuff at a glance:
- Improved scene instancing
- Scene inheritance
- New text-based scene format
- Support for ZIP packs on export instead of PCK
- Support for OPUS Audio Format
- Changed to a more compatible JPG decoder.
- Improved gamepad support
- Improved debugger
- Video memory debugger (this one sounds extremely useful)
- Live scene editing (demo video below)
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- And much more

See the release announcement here. You can also find their roadmap here. Article taken from GamingOnLinux.com.
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10 comments

HadBabits 23 February 2016 at 9:59 am UTC
I had just checked the site thinking about giving game development another crack; what fortuitous timing!
Glink 23 February 2016 at 11:06 am UTC
HadBabitsI had just checked the site thinking about giving game development another crack; what fortuitous timing!

Same here, I saw this on LAS subredit and took a look around, now I am on a different kinda project, a vagrant manager called vman I use vagrant because I mainly work as webdev and I miss this kind of an app. It is simple and it is not finished but I think I will finish it this week

but I will dive into this, I have some Ideas xD and if I actually finish something, it is ubuntu first, than later windows and mac xD
Guest 23 February 2016 at 11:11 am UTC
does this engine support 3D ? or a better question what is required to get this engine to use some basic 3D graphics ( not unity standard but good enough for an indie FPS )
Glink 23 February 2016 at 11:33 am UTC
mr-eggdoes this engine support 3D ? or a better question what is required to get this engine to use some basic 3D graphics ( not unity standard but good enough for an indie FPS )

Yes it does 3d, just search about the engine on YT and you have very useful info there
Arehandoro 23 February 2016 at 12:16 pm UTC
If the Adventures of Dog Mendonca & PizzaBoy has been developed with Godot I can only say; I will give another go to learn a bit of game designing.
Segata Sanshiro 23 February 2016 at 1:13 pm UTC
Another great open source development from Argentina (shameless plug )
Keyrock 23 February 2016 at 2:48 pm UTC
ArehandoroIf the Adventures of Dog Mendonca & PizzaBoy has been developed with Godot I can only say; I will give another go to learn a bit of game designing.
Speaking of which, I can't wait until that game comes out. It looks like it will be a really fun point & click.
adolson 23 February 2016 at 3:56 pm UTC
They also have completely revamped the website, and it's WAY better than the last few iterations. Searchable documentation which can easily be contributed to via Github now, too.

One of the best features, IMO, is the improved gamepad support. It actually supports the SDL2 environment variable mapping now, despite the engine not actually using SDL2. This means virtually all gamepads are properly supported now, and it has a built-in database too (just like SDL2 does).
Purple Library Guy 23 February 2016 at 5:10 pm UTC
Meh. I bet it's really slow. You'll be waiting forever for stuff to render. (rimshot)
oldrocker99 25 February 2016 at 6:01 am UTC
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By the way, it's available for free (obviously) on Steam, like Blender is.


Last edited by oldrocker99 on 25 February 2016 at 6:02 am UTC
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