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The developers of the open source game engine Godot [Official Site], have put up a new official video to showcase some of the new features coming to Godot 3.0.

While I already covered a few of the new bits coming to this new release, this is a pretty nice run-down of what's new.

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Highlights of the 3.0 release:
  • Brand new 3D renderer featuring physically-based rendering, real-time global illumination and improved post-processing effects
  • Support for C++ (GDNative), C# (Mono) and Visual Scripting
  • Improved HTML5 export using WebAssembly
  • New high-level networked multiplayer API
  • Entirely new audio engine, supporting routing and real-time effects
  • 2D soft shadows and GPU-accelerated particles (2D & 3D)
  • Many, many more features!


They've also announced a Patreon campaign to get extra financial support, which will help the lead developer (and possibly others) to work full time on the project.

Thanks to Juan Linietsky for letting us know! Article taken from GamingOnLinux.com.
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DerRidda 11 Aug, 2017
I did my part and became a patron and so should you if you are at all interested in game development.

We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
Lakorta 11 Aug, 2017
C++ is the feature I'm most interested in. IMO GDScript is way too limited (also I don't like scripting languages that much).
bubexel 11 Aug, 2017
VR support? also on linux?
TheRiddick 11 Aug, 2017
Looks good, wonder if someone has setup some performance analysis benchmarks. Be interesting to find out how well it manages these high end 3D features in comparison to say, Unity3D.
Purple Library Guy 11 Aug, 2017
Quoting: DerRiddaI did my part and became a patron and so should you if you are at all interested in game development.

We need great free software tools out in the world for all productive tasks anyone might want to undertake
and as far as game engines are concerned, this is the one. Much in the same vein as Blender is the one for 3D modelling and animation or OBS for streaming.
I must say it's hard to argue with such a cute little piglet.
Comandante Ñoñardo 11 Aug, 2017
Can someone make a big game like Fallout 4 with this engine?...
How big can be the maps?
Cybolic 12 Aug, 2017
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?

If I remember correctly, you can stream maps in Godot, so it should be possible to create an open-world type game.
natewardawg 12 Aug, 2017
This is really looking to be a big release. Thanks to the hard work of Juan, the Godot team, and of course all of the open source contributors :)
elmapul 12 Aug, 2017
Quoting: Comandante ÑoñardoCan someone make a big game like Fallout 4 with this engine?...
How big can be the maps?


no one knows what is possible until someone do.
i recomend you do some benchmarks, like puting a lot of objects on screen, knowing how many polys the have from this angle and seeing how many objects you can have before the engine crashes (or became painfull slow)
then try to realize how many there re on Fallout 4.

but AAA games like fallout 4 have optimizations and are much more complex than having a bunch of polys with high quality textures.
they use tecnhiques like bump maps to simulate more polys, shaders, so its not easy to compate.
yes godot has shader support, but you need to have the shadercode and they are written in another language (the most famous are glsl and hlsl.

so its quite hard to know how powerfull an engine is.
mike44 12 Aug, 2017
Any ocean examples with Godot?
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