Check out our Monthly Survey Page to see what our users are running.

Open source Morrowind game engine OpenMW 0.44 released

By - | Views: 12,649

For those wanting to play Morrowind on Linux, the latest version of the open source game engine OpenMW is out with a new spell search bar and more. 

A spell search bar will certainly be handy, but that's not all. The launcher now has an advanced settings tab, they added the option for fast travel services to change every companion, you can have multiple quick saves (very handy), an option to re-balance soul gem values based only on soul value, not soul times gem value and the OpenMW-CS (the editor) also gained multiple new features. There's also 87 noted bugs that were fixed, so it should be much more stable.

Check out the release video:

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

You can also see the OpenMW-CS release video here.

If you're grabbing this release from their pre-built Linux binaries, you will need Qt4 and libpng12 installed. Download instructions can be found on their official site or on the GitHub announcement.

As a reminder, it does require you own a copy of Morrowind as it needs the data files. You can easily grab a copy from GOG.

Honestly, I'm still amazed projects like this exist. Happy it exists, because Morrowind is a game I never got to finish and I did absolutely love it. Kudos to everyone working on OpenMW.

Article taken from GamingOnLinux.com.
Tags: Game Engine, Open Source, RPG | Apps: OpenMW
26 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more here.
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
19 comments
Page: 1/2»
  Go to:

hardpenguin 30 Jul, 2018
GuestSince it's not in the Debian Stretch repositories (gotta wait for Debian 10), I decided to install it via flatpak. I was happy when I found out it was the newest version. I hope they keep it up to date.

While I was on Debian 8 a while back I compiled it from source. That was a headache that I don't want to go through again.
You can easily download distro-agnostic binary release from their releases page, listed as "Other Linux" on their downloads page.


Last edited by hardpenguin on 30 July 2018 at 6:28 am UTC
crt0mega 30 Jul, 2018
Nice. I hope TES3MP is going to make progress, too.
slaapliedje 30 Jul, 2018
View PC info
  • Supporter Plus
Guest
hardpenguin
GuestSince it's not in the Debian Stretch repositories (gotta wait for Debian 10), I decided to install it via flatpak. I was happy when I found out it was the newest version. I hope they keep it up to date.

While I was on Debian 8 a while back I compiled it from source. That was a headache that I don't want to go through again.
You can easily download distro-agnostic binary release from their releases page, listed as "Other Linux" on their downloads page.

I know. I was actually going to download that until I found the flatpak package on flathub.

I thought about it for a minute then decided that the flatpak package would be easier for me to keep updated I guess.

I'm just curious why it hasn't been backported to Debian 9. I'm kinda surprised by that.
You can either give it time or request it get into backports.

Oh, just checked, it isn't in Stretch at all. If you are knowledgeable enough, why not run Testing/Buster? (It generally is still more stable than Fedora).
Joeyboots80 30 Jul, 2018
I like how this is shaping up.
Avehicle7887 30 Jul, 2018
View PC info
  • Supporter Plus
Glad this project is still going, Morrowind is my fav TES game, Skyrim coming in second. Looking forward to 1.0
TheRiddick 31 Jul, 2018
it would look pretty good if they added selective tessellation and real time soft+shadows. Maybe one day.
Eike 31 Jul, 2018
GuestI'm just curious why it hasn't been backported to Debian 9. I'm kinda surprised by that.

The article says it depends on QT4, but that is being removed from Debian. So as long as OpenMW doesn't switch, I wouldn't expect it to be contained in Debian anymore.
slaapliedje 31 Jul, 2018
View PC info
  • Supporter Plus
Eike
GuestI'm just curious why it hasn't been backported to Debian 9. I'm kinda surprised by that.

The article says it depends on QT4, but that is being removed from Debian. So as long as OpenMW doesn't switch, I wouldn't expect it to be contained in Debian anymore.

While that wouldn't matter for Debian 9 anyhow (since Debian isn't going to remove Qt4 from Stretch, but future releases) it looks like the current packages for openmw in Debian are dependent on libqt5.
Dunc 31 Jul, 2018
TheRiddickit would look pretty good if they added selective tessellation and real time soft+shadows. Maybe one day.
I was actually thinking about this while watching the video. Obviously getting the engine working correctly is the priority, but as long as running the original with mods provides a better experience, interest is going to be limited to open-source obsessives like ourselves. To be fair, I think the devs recognise this: they did have shadows at one point, but removed them due (as far as I recall) to bugs. It's on their to-do list, but quite far down I think.
razing32 31 Jul, 2018
I'm curios. Wasn't the same engine used for Oblivion ?
Could OpenMW theoretically run that as well with minor alterations ? OR would it need a huge overhaul ?

Still , cool this project is still going. Even if I did not play it at the time it came out , this one seems to be the Elder Scrolls game with the most depth.
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!