Check out our Monthly Survey Page to see what our users are running.
We do often include affiliate links to earn us some pennies. See more here.

Open source RTS '0 A.D.' alpha 20 Timosthenes released

By - | Views: 5,914
Good news strategy game and open source lovers, as 0 A.D. alpha 20 is now available and has a number of new features.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

It has a few interesting new gameplay mechanics like being able to loot a resource an enemy was carrying, eight new random maps, two new skirmish maps and new research options.

I mentioned before about it, but for the people who missed it they have enabled GLSL for OpenGL3+, so the game should look quite a bit better. You can also now adjust graphical settings in-game, as opposed to using config files.

The idle worker button is disabled when there's no idle workers, that's a really small bit nifty change to help you at a glance. Very useful.

You can see who lags or has a network time out in multiplayer games now too, also very useful.

I am looking forward to giving it a good go soon!

It's easily one of the best open source projects around. How do you feel about 0 A.D.? Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
3 comments

cRaZy-bisCuiT Apr 4, 2016
QuoteHow do you feel about 0 A.D.?

You did already answer that question by yourself:
QuoteIt's easily one of the best open source projects around.

In addition I'd say I always loved the game. They did fix some performance issues with the new pathfinding (last alpha) but it's still a long way to go if you want to kill lags that happen when a lot of units are on the map. Still I do feel like it will be a "forever alpha". If I'd be them I'd try to focus on a few tribes, maps and mechanics, add a small campaign and launch a nice beta - after that one is published, go for the "real release" and keep on updating the game.

Atm they implement new stuff with every version, the lack of a general roadmap is a big problem though.
Nasra Apr 7, 2016
I think the problem of performance must be a priority for the developpement of this great game.
oldrocker99 Apr 13, 2016
View PC info
  • Supporter Plus
It's been years in development, and the work shows; it's a must-have game.
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.