How about a little open source to start your Tuesday morning? Work is going into the openblack project, to create a modern open source game engine for Black & White.
Originally released in 2001, Black & White is a "god game" developed by Lionhead Studios which closed down back in 2016. It's considered a classic and even now it's well love, with plenty of new games describing it as an inspiration.
Like a lot of other FOSS projects, openblack does require you have a copy of the original game assets (art, music, video and so on). Might be tricky in this case though, as my searching earlier was a bit fruitless on where to pick up a copy. Probably a good one for GOG to look at reviving like they do with a lot of other classic games.
Check out openblack on GitHub if interested. I'll be following the project along myself now, so hopefully I can let you know when it's properly playable.
Hat tip to dpanter in our Discord.
TcheyI can't believe after all these years, no other game manage to catch the same feeling from Black & White.
Even the Black & White II failed in this.
ZlopezAnd Black & White I was a gigantic mess to begin with.TcheyI can't believe after all these years, no other game manage to catch the same feeling from Black & White.
Even the Black & White II failed in this.
A great idea, really, and unique, but it had so many problems in all areas...
Maybe an open source engine can fix some of them, as was the case with OpenXCom.
I hope they figure out a deal with the owners to get the old assets and the new code paired up and selling on Steam & GOG
Fortunately I still have my copy somewhere (Spanish version), if I have the time I'll test this during the weekend

x_wingYou will have a hard time finding the game, Liam. It completely vanished from earth unfortunately.There's always ebay...
Fortunately I still have my copy somewhere (Spanish version), if I have the time I'll test this during the weekend
TcheyI can't believe after all these years, no other game manage to catch the same feeling from Black & White.You mean that feeling of disappointment when you realized that Peter Molyneux blatantly lied about a number of promised features, and that the game was little more than a short-lived novelty?
If you don't know about it, go check out Julius.
Last edited by Cyril on 3 September 2019 at 4:32 pm UTC
See more from me