Check out our Monthly Survey Page to see what our users are running.

With news doing the rounds about the latest update to macOS, it turns out they're finally admitting they're doing nothing with their support of OpenGL and it's to be deprecated.

See here, where it says:

Deprecation of OpenGL and OpenCL

Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders.

I've seen so many complaints about the poor OpenGL support on macOS for quite some time, so it's not exactly a surprise. It's going to be a shock for those game developers not using a pre-made game engine like Unity and the likes.

"This isn't a Mac news website" I hear you scream at your monitor. Yeah, I know. However, this could have a big impact on Linux gaming, for better or worse. It could lead to developers either dropping Mac support due to the small market share and not being worth having to learn another (closed) API, or it could mean them dropping OpenGL in favour of Metal and not doing Linux version for the smaller again market share.

Interesting times we live in. Thankfully, the big game engines will take away some of the pain for developers. My Twitter feed has been—colourful this evening when news of this came in. Here's some initial reactions:

Jupiter Hell + DRL - D**m, the Roguelike developer:

Jupiter Hell is the last game that I'll do that will have OSX support. https://t.co/662OLJ0hqj

— Kornel Kisielewicz (@epyoncf) June 4, 2018

Defender's Quest developer: 

If Apple thinks this is going to drive Metal adoption, they're nuts. All this means is "All aboard the Vulkan train!"https://t.co/szY0WuJ2Oz

(Or just ignore Mac entirely, as Apple itself is doing more each day themselves)

— Lars Doucet (@larsiusprime) June 4, 2018

MidBoss developer:

Fuck Apple. If they insist on going this route I may just have to start exclusively shipping Electron web builds of my games on Mac to ensure things will keep working. Sorry for those of you on Macs but 2% of my games users is not worth implementing a whole new back end for. https://t.co/lPoqpwOL9n

— 'Shark Hugs' Eniko (@Enichan) June 4, 2018

Starsector developer:

This would mean the end of OS X support by Starsector. Unless @LWJGL comes up with some dark magic? https://t.co/2RaKk0Q5fw

— Alexander Mosolov (@amosolov) June 4, 2018

Maia developer:

I won't port thousands of lines of my engine to a non standard proprietary API. Neither will many other developers either on principle or due to OSX's tiny install base. Here lies the end of games on Apple's desktop platform. pic.twitter.com/nKUWiMKwDS

— Simon Roth (@SimoRoth) June 4, 2018

The list goes on and on like that. What will be interesting to see, is if more developers who are building the tools themselves look to projects like MoltenVK to use Vulkan on both Linux and Mac. 

I do have to wonder, if Valve knew this was coming and helped get MoltenVK open sourced to help for when this situation eventually came.

What are your thoughts?

Article taken from GamingOnLinux.com.
32 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
The comments on this article are closed.
89 comments
Page: «2/9»
  Go to:

nox 4 June 2018 at 9:20 pm UTC
View PC info
  • Supporter
Alright, so it seems like the post I read about it might have exaggerated it a bit then. Still doesn't sound good until a solution is found.
Alloc 4 June 2018 at 9:40 pm UTC
Wish everyone was targeting Vulkan only and either the OSs would support Vulkan or players would move on to something proper that doesn't do such crap. With ("real") Windows supporting Vulkan that might actually work but I doubt any big dev would go this way unfortunately.
Psychojau 4 June 2018 at 9:40 pm UTC
Apple and Microsoft are insane. They want to think about their platforms as gaming consoles. When you port a graphical application on PS4, you have 2 APIs : 1 high level and one low level specifically made to optimize the rendering for a specific hardware. Here, they don't have this excuse. The hardware is never the same, so you need some kind of "adaptable" APIs. Vulkan is the logical, pragmatic solution.
They are trying to steal as much freedom as they can, imprisoning their users / developers to squeeze out as much cash flood as possible for themselves and only them *mwahahaha*... in the multi-platform era : They are insane and dangerous !
I hope Atari VCS will be a success (near 10000 donators ! ^^ ). I really do !
FireStarW 4 June 2018 at 9:53 pm UTC
Doesn't this also mean for mac users that their back catalog of opengl games will be unable to be playable on new versions of macos? What a crazy decision.
Cyril 4 June 2018 at 9:59 pm UTC
Wow, what a day.
With this news, we'll see soon or later what devs will continue to support us (Vulkan move) and what devs won't.
It might be interesting... support Linux because it can brings more customers or because It's a Free/Libre OS?
I'm a bit afraid that we can loose some devs/porters. So wait & see...
rea987 4 June 2018 at 10:01 pm UTC
There goes the weeks I spend to find a Mac image of ETQW to manually update it, enhance it and then repackage it for Mac users in order to increase the playerbase of the game even a bit... Great! Seriously though, wouldn't there be a way to run OpenGL games on new releases of macOS, even with third party solutions? How about MoltenGL? It doesn't seem to be open-sourced unlike MoltenVK.

https://moltengl.com/moltengl/
mirv 4 June 2018 at 10:23 pm UTC
View PC info
  • Supporter
  • Top Supporter
rea987There goes the weeks I spend to find a Mac image of ETQW to manually update it, enhance it and then repackage it for Mac users in order to increase the playerbase of the game even a bit... Great! Seriously though, wouldn't there be a way to run OpenGL games on new releases of macOS, even with third party solutions? How about MoltenGL? It doesn't seem to be open-sourced unlike MoltenVK.

https://moltengl.com/moltengl/

Have to wait and see what they decide to do in future MacOS releases. It's possible they might provide a shim library of some description to emulate, but then they have shown in the past not to really care for backwards compatibility sometimes.

Otherwise I'm sure something will come along. Deprecated doesn't mean removed right away, so there's still a bit of time to get things sorted.
Avehicle7887 4 June 2018 at 10:29 pm UTC
CyrilWow, what a day.
With this news, we'll see soon or later what devs will continue to support us (Vulkan move) and what devs won't.
It might be interesting... support Linux because it can brings more customers or because It's a Free/Libre OS?
I'm a bit afraid that we can loose some devs/porters. So wait & see...

For some time now we have been getting ports that the Mac users don't, a few examples are Ruiner and Vaporum. Hopefully devs will continue to see that although small, there's profit to be made in Linux, not to forget the great improvements it made on the desktop.

EDIT:

Technically, Linux is more gaming capable than Mac and you can build a system from parts.


Last edited by Avehicle7887 on 4 June 2018 at 10:34 pm UTC
Salvatos 4 June 2018 at 10:29 pm UTC
FireStarWDoesn't this also mean for mac users that their back catalog of opengl games will be unable to be playable on new versions of macos? What a crazy decision.
Sounds like the kind of spiteful move I would expect from Apple.
Leopard 4 June 2018 at 10:35 pm UTC
Avehicle7887
CyrilWow, what a day.
With this news, we'll see soon or later what devs will continue to support us (Vulkan move) and what devs won't.
It might be interesting... support Linux because it can brings more customers or because It's a Free/Libre OS?
I'm a bit afraid that we can loose some devs/porters. So wait & see...

For some time now we have been getting ports that the Mac users don't, a few examples are Ruiner and Vaporum. Hopefully devs will continue to see that although small, there's profit to be made in Linux, not to forget the great improvements it made on the desktop.

Actually , going OpenGL will be meaningful for small devs who wants to aim PC only and have very small chances to make it a story of success.

Otherwise , if you want to aim for mobile too Vulkan is the only way now. Since you can expand your available platforms to MacOS and Ios thanks to MoltenVK.

On AAA wise , nothing changed. Dx11 will be the dominant api (W7 , 8 and 10 ) since mobile devices are not capable to run them and Linux user base is simply not worth it.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
Livestreams & Videos
Community Livestreams
  • RPM Flow: „Pathway“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts