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OpenMW v0.22.0
Posted by , 30 March 2013 at 11:52 am UTC / 3764 views
The OpenMW team is incredibly proud to announce the release of version 0.22.0! Release packages for Ubuntu are now available via our Launchpad PPA and for Debian in our Debian PPA. Release packages for other platforms are available on our Download page. This release introduces the long awaited animation feature, many thanks to everyone on the team who has worked to bring this to fruition. Another major feature implemented in this release is support for loading multiple ESM and ESP files. Prepare to travel to Mournhold, Bloodmoon, and beyond into Tamriel Rebuilt and other mods. Other features include the "Dispose of Corpse" button, lights that are more faithful to classic Morrowind, and working active spell icons. The bug fix list for this release is quite extensive, see below.

PLEASE NOTE: Starting with this release, you must run the ini importer at least once! This can be done automatically through the launcher.

Known Issues:
  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)
    Launcher crash on OS X < 10.8
    Polish version of Morrowind.esm makes OpenMW crash

  • Check out the release video by the inexorable WeirdSexy.

    Changelog:
  • Implemented Active Spell Icons
    Implemented walking, running, and swimming animation
    Implemented support for ESPs and multiple ESMs
    Implemented proper collision shapes for NPCs and creatures
    Implemented lights that behave more like vanilla Morrowind
    Implemented importing BSA files as part of the settings imported by the config importer
    Implemented zoom in vanity mode
    Implemented potion/ingredient effect stacking
    Implemented object movement between cells
    Implemented closing message boxes by pressing the activation key
    Implemented random persuasion responses
    Implemented closing message boxes when enter is pressed
    Use rendered object shape for physics raycasts
    Improved the race selection preview camera
    Class and Birthsign menus options are now preselected
    Disabled dialog window until character creation is finished
    Decoupled water animation speed from timescale
    Changed underwater rendering to more closely resemble vanilla Morrowind
    Hid potion effects until discovered
    Finished class selection-dialogue
    Re-factored Launcher ESX selector into a re-usable component
    Various fixes and implementations for the script compiler
    Fix for a keyboard repeat rate issue
    Fix for errant character outline on water in 3rd person
    Fix for duplicate player collision model at origin
    Fix for dialogue list jumping when a topic is clicked
    Fix to prevent attributes/skills going below zero
    Fix for global variables of type short being read incorrectly
    Fix for collision and tooltip on invisible meshes
    Fix for CG showing in Options when it is not available
    Fix for crash when Alt-tabbing with the console open
    Fix for pick up sound playing when object cannot be picked up
    Fix for moving left or right canceling auto-move
    Fix for gender being swapped (woops!)
    Fix for footless guards
    Fix for waterfalls not rendering at a certain distance
    Fix for crash in "Mournhold, Royal Palace"
    Fix for not finding non-DDS textures
    Fix for some meshes being invisible from above water in Bloodmoon
    Fix for Messagebox causing assert to fail
    Fixes for Launcher file path selection
    Fixes for missing/incorrect UI graphical elements
    Fixes for various transparency rendering issues
    Fixes fo various character generation UI issues
    Fixes for config import in Launcher
    Fixes for various new issues discovered when handling mod content
    Various code cleanup


  • see also:
    *Official Youtube Channel*
    *For New Developers*
    *OpenMW Homepage*
    *Chat @freenode*

    This article was submitted by a guest, we encourage anyone to submit their own articles.

    Comments on this article are now closed.
    Bumadar commented on 30 March 2013 at 12:25 pm UTC

    still really gets better and better with each release.

     on the vanity camera


    RazZziel commented on 30 March 2013 at 6:03 pm UTC

    Is there any way to legally run OpenMW without the original CD? I'd love to upload a free version to http://www.portablelinuxgames.org/


    liamdawe commented on 30 March 2013 at 7:04 pm UTC

    RazZzielIs there any way to legally run OpenMW without the original CD? I'd love to upload a free version to http://www.portablelinuxgames.org/
    No, you need the original files it's just an engine for the game.


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