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OpenMW v0.24.0 has been released with open-able doors!

Posted by OpenMW team, / 10000 views
The OpenMW team is proud to announce the release of version 0.24.0! Mosey on over to our newfangled Downloads Page to find releases for all operating systems. This release brings the much-anticipated animation layering feature, Athletics, Security, Night-Eye and Blind, along with a plethora of other fixes and changes. Oh, and open-able doors! GO OPEN SOME DOORS!!

Known Issues:

  • Extreme shaking may occur during cell transitions for some users (enable anti-aliasing as a possible workaround)

  • Launcher crash on OS X < 10.8

  • Polish version of Morrowind.esm makes OpenMW crash



Check out the release video by the unstoppable WeirdSexy:


Changelog:

  • Implemented Athletics

  • Implemented Security

  • Implemented opening non-load doors

  • Implemented AI Escort and EscortCell packages

  • Implemented Advanced Journal UI, some features still in progress

  • Implemented several trade features

  • Implemented New Game in the menu

  • Implemented highlighting dialogue topic links

  • Implemented animation layering

  • Implemented Night Eye/Blind magic effects

  • Implemented Move and MoveWorld script instructions

  • Implemented non-removable corpses

  • Implemented weapon and shield rendering for 3rd person

  • Implemented OnDeath script instruction for explicit references

  • Various fixes for text display in books

  • Various fixes for wait/rest

  • Various code cleanup

  • Various fixes for script parsing/compiling

  • Various fixes for issues having to do with binding keys in the settings menu

  • Fixed an issue where the camera would clip below the floor/terrain

  • Fixed a seam in the terrain on Red Mountain

  • Fixed an issue with journal buttons

  • Fixed arrow buttons in the settings menu

  • Fixed unclickable dialogue topics

  • Fixed changeweather console command

  • Fixed not being able to un-select objects while in the console

  • Fixed duplicate spawning of AddItem message boxes

  • Fixed moddisposition to be able to alter NPCs in a different cell

  • Fixed Launcher writing duplicate lines into settings.cfg

  • Fixed second quest in Mage's Guild

  • Fixed enchantment cast cost

  • Fixed display of Take and Close buttons on scroll UI

  • Fixed AIWander not being sent values correctly

  • Fixed journal being accessible while in character generation

  • Fixed Divayth Fyr starting dead

  • Fixed detailed FPS display

  • Fixed chargen scroll display




see also:
Official Youtube Channel
For New Developers
OpenMW Homepage
Chat @freenode
0 Likes
Comments on this article are now closed.
mw_fan 27 June 2013 at 3:02 am UTC
great! looks like we're on track for the 2035 playable version!
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