Every article tag can be clicked to get a list of all articles in that category. Every article tag also has an RSS feed! You can customize an RSS feed too!
We do often include affiliate links to earn us some pennies. See more here.

OpenRW, an open source engine for Grand Theft Auto III

By - | Views: 38,457
I love open source! OpenRW joins the ranks of game engines like OpenMW (Morrowind), OpenRA (Command & Conquer, Red Alert) CorsixTH (Theme Hospital), OpenXcom (X-COM: UFO Defense) and many more.

It's early days for the project, but I have high hopes that it will join the ranks of many other playable and open source game engines.

Like other the other open source game engines it will require a legal copy of the games data files to run and it's completely unofficial.

Hopefully more developers interested in having it on Linux will join in on the effort, would be pretty awesome to have it on Linux. I remember when it first came to PC and my little unit couldn't handle it!

Find OpenRW on github. It's licensed under the GPL. Article taken from GamingOnLinux.com.
0 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
34 comments
Page: «4/4
  Go to:

TacoDeBoss May 20, 2016
Quoting: jf33One of the flaws of the early GTA games were the loading breaks when entering another district of the city. I wonder if they could manage to get rid of them. It should be no problem to hold all the data in memory with today's hardware.

Already done. There's no loading in this version.
tuubi May 20, 2016
View PC info
  • Supporter
Quoting: aristoriasDo EULAs of modern games still allow such things?
That doesn't matter really. At least in the EU emulators and clean reimplementations of pretty much anything (except for certain crypto technologies I guess) are perfectly legal. No EULA can override law.

As long as OpenRW doesn't actually share anything that falls under Rockstar's copyright, it should be fine.
Cybolic May 21, 2016
Quoting: STiATI hope the studios / publishers will stop going after reimplementation of engines for playing the games in linux requireing the original copy (since we need to pay for it anyway).

Happened with the guys reimplementing vampires: bloodlines (Project Vaulderie? Seem to have forgotten..)

Looks promising though, taking a few minutes browsing the source I didn't really think they would be able to render properly yet...
Well, they went after them after they started importing and improving character models and redesigning levels in Unity, which is something I would have loved, but it's certainly different than using the original data files.
CCP did go somewhat overboard with their cease and desist letter though: "Specifically, please remove all references to Vampire: The Masquerade and Vampire: The Masquerade – Bloodlines from your website, software, and related materials."
Milanium May 29, 2016
Quoting: Shutup-FoolI'd be happy if this were done for San Andreas too

Have a look at http://www.gritengine.com/

View video on youtube.com
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.