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OpenVIII, an in-development open source game engine for Final Fantasy VIII

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Any fans of Final Fantasy VIII reading? You're going to want to keep an eye on the in-development game engine OpenVIII.

While it doesn't seem like it's currently playable, plenty of work has already gone into OpenVIII to work with "video support, music support, audio support, in-game menu" and more. The project is currently classed by the developer as a "pre-prototype" so don't go getting any hopes up yet about playing Final Fantasy VIII natively on Linux.

Linux support is part of the plan, as the OpenVIII game engine is built with Linux in mind using OpenGL along with plans for modding support, unlocked frame-rate, higher resolution support and more.

This is why open source is awesome, people coming together to revive old classics for everyone to enjoy on modern systems. I will be keeping an eye on this one to give it a test when it's playable.

You can find it on GitHub under the MIT license, with more info about it here.

Hat tip to Retro_Crossbows.

Article taken from GamingOnLinux.com.
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13 comments
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Desum 25 June 2019 at 11:37 pm UTC
namiko
DesumI mean, we all understand running Morrowind in OpenMW is better than Gambryo Morrowind running in Wine. Right?
The newer the code base running your game (the game's engine), the better it will run an old game's assets on newer machines into the future, so far as I know...

Is that correct? Not sure if I understand precisely why... :/

No emulator is perfect for one thing, nor are they particularly apt at making games look better at current year resolutions. The issues you'd face playing the games aside, having source code is always better than having even a F/OSS emulator to run the game in from a preservation standpoint. It also renders the game infinitely more moddable. You can, in theory, make the "Squall is dead" hypothesis a blatant reality via mods with somethign like OpenVIII. Much more of a challenge to do that with the old PS1 iso or even the PC version without proper mod support.


Last edited by Desum at 25 June 2019 at 11:39 pm UTC
TheSyldat 26 June 2019 at 5:52 am UTC
DesumWait... Didn't FF7-9 use basically the same engine?
That would be great had it been the case FF8 wouldn't have been the one game that kept being skipped when re releasing the other Final Fantasy games ...

So no although there are some bits of code that has been reused from Final Fantasy 7 there are loooot of stuff that's essentially unique to Final Fantasy 8 .

Hence why Square announcing a "remastered" edition of Final Fantasy 8 made so many fans beyond happy because of lot of the original code was lost . The original CGI cutscenes assets were lost too (hence why they are so blurry in the "remastered edition" it's essentialy the PC version ones with the resolution of that time then upscaled to fit the screen"
STiAT 26 June 2019 at 10:00 am UTC
tmtvlC#, huh. A shame, I'd have loved to contribute some code, but if it's C# I can't. Still looking forward to what comes out.

Why not? C# isn't that complicated. Just a development language.
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