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Out There: Omega Edition has landed on Linux in the form of a beta, and it's a game we have been eagerly waiting for. Thankfully I've had some time to test before the official release, and here are some thoughts.

I never played the original mobile game, so this will be a completely fresh look at the game!

Personal log, stardate unknown, location unknown, running low on rum
I loved FTL, but the harshness of it (and the stupidly hard boss) really did put me off to the point of never being able to complete it, and Out There has been compared to it by a fair few people. I didn't really know what to expect from it at all, but I was hoping for a much nicer experience.

I absolutely love the comic book style the game is drawn in, and as a massive nerd it really appeals to me. The game has a nice slow pace that allows you to take everything in, and it thankfully plays very out differently to FTL (woo!). The pacing is slow to the point of actually being quite relaxing, and the soothing music helps this mood especially. There's no combat, and that makes a really nice change to just focus on exploring deep space and learning about what is going on.

This will suit exploration and story lovers, as each time you visit a new system you are greeted with a small update about your day, and what's been going on.

The game has a simple interface that and most importantly it's easy to learn and understand even at a glance, and the tutorial tells you everything you need to know quickly. This was an extreme high point for me, as I could get into playing the game properly with ease.

If you're lucky you will find things like ruins, aliens, planets with an atmosphere to replenish your oxygen supply and a lot more. The aliens all seem to speak a language I don't yet understand, but with each encounter I seem to learn a new word, and I can't wait to find out more. My first alien encounter didn't end well, as they spoke some gibberish to me and I could decide if I approved or not, I approved, and they didn't want to speak any more, so on I went with more questions burning in my mind.

By day 72 I had discovered a floating portal in space, so I had to make the incredibly difficult and exciting choice of flying away from it, or flying into it. Luckily I had learnt a few alien words and it was something to do with technology, so I decided to the obvious choice for an adventurer, strap in and fly through it.
The bastard machine messed with my systems and nicked some technology from me, but it also gave me some new technology in return, what strange luck! Sadly, I was running out of fuel at this point, and my moral was beginning to take a hit...until I checked out the next planet in this solar system, and my probe found enough fuel to completely refuel my ship, and I was pretty damn happy with that.

I really enjoyed my time spent with it, and I think you will too. Hopefully this brief description of my enjoyment with it is enough to get you to take a peek.

Sadly though, there doesn't currently seem to be a save option that I could see. On the main menu there is a continue button, so it looks like somehow there's supposed to be one, but the only option in-game is to either quit which takes you directly to the desktop, or give up.
After speaking with the developer it seems that is an issue, and the next version will fix it.

Game features
• A dark adventure in deep space
• 50+ achievements, leaderboard
• Explore a freshly procedurally-generated galaxy every time
• 350+ unique text adventures with multiple choices
• Epic main storyline leading to 4 different endings
• 10 spaceships with different specs to discover
• Crafting system with 20 alien technologies built from 15 materials
• Engage with alien life forms and learn their language
• No combat! it’s you against the environment
• Eerie score by award-winning composer siddartha barnhoom (antichamber, the stanley parable)
• Fantastic pulp comics graphics
• High replay value

You can pre-order the game right now from the Humble Store. You get beta access right now, and the full Android build too when you order.

Be sure to let us know what you think when you check it out. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
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2 comments

Plintslîcho 28 January 2015 at 8:36 pm UTC
Sounds good!
I'm looking forward for this game.
nullzero 29 January 2015 at 6:43 pm UTC
Got the original android game, and it sure was great! A sci-fi combat-less game with the spirit of a quick roguelike romp.
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