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Paradox Believe Great Games Fight Piracy

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I do love Paradox, as they support their titles really well, and the latest information to come out of them about piracy shared by kitguru is no exception.

As usual our plan for pirates is to make a great game even better through free updates - making it more convenient to use Steam instead.

Shams Jorjani (@ShamsJorjani) March 12, 2015


I imagine with all the big updates and DLC Paradox games get on Steam, this does make it much more enticing to buy it, rather than pirate it.

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Nice to see them getting good feedback!

This is contrary to Ubisoft who admitted that DRM doesn't work, but then proposed to add even more DRM as a solution.

As always, don’t pirate, buy games, support developers who support us.

How do you think developers can help to fight piracy of their games? Do you think a download by a pirate is a lost sale? Article taken from GamingOnLinux.com.
Tags: Editorial
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About the author -
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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tobiushirogeri Mar 18, 2015
I've stoped pirating games once I saw all the work and effort that the guy behind banished put in it.
Also, my choise to only play games available on Linux/SteamOS to better help the linux community made a big change. Instead of trying every game and being disapointed with it. I watch streams and youtube review about a game before I buy. If I don't like it, I won't even try to find a pirated copy.

And yeah I just bought Cities Skyline just because : Paradox Interactive.
Maelrane Mar 18, 2015
I believe that with open source as well. If the product is good you can make a lot of money out of it (see Redhat ;))
Kallestofeles Mar 18, 2015
Used to pirate games back in the day quite a bit... but for the past 4-5 years, now that I have a reasonable job, I've not pirated a single game. A huge part of it is Linux support and the other part is probably good online review channels... watching 3-5 reviews of one game gives a pretty good picture of the title to either spend the money on or not.
booman Mar 18, 2015
I've never fully understood pirating games.... I've tried downloading games from Pirate Bay in the past and it was complete pain in the butt. Instead I purchase games on sale or second-hand. I have a huge library of over 200 PC Games and only spent a fraction of what they cost brand new on release day.
I know that I don't support developers directly, but that is the best I can do. Games are expensive. Movies are expensive. So I always buy everything used or on sale.

Guess I am not part of the statistics as a consumer

I'm not a big fan of DRM and love buying games on GOG.com
I've been testing a lot of games in PlayOnLinux and found that many of them work just fine. Some games refuse to run because of DRM. If it wasn't for DRM then it would run in PlayOnLinux.

DRM free has been very popular with Indie development and Kickstarter games. I'm glad to hear big companies are seeing the benefits of DRM free games for them and the consumer.
Segata Sanshiro Mar 18, 2015
Good philosophy to follow. Also, by making great games people will be more likely to want to "reward" the developer by purchasing. With Paradox, I have "rewarded" them with so much money over the years it's silly :P.

Also if anyone is interested, I made a forum thread dedicated to Paradox games. Please check it out :)
Styromaniac Mar 18, 2015
Convenience should always be the aim for curbing piracy. I hate DRM that doesn't let me loan out a game to a friend. Valve's own DRM might be perfect for me, but I haven't tried the library sharing feature yet. The reason why I bought Resident Evil 4 when the latest PC version hit Steam for pre-order is because I borrowed a copy for the GameCube, then was convinced I had to buy it for the same platform. Eventually, the game was lost by a friend and all these years later I was ecstatic to know the PC port was being redone since I converted to the glorious PC master race. I was sticking to PC because Steam games don't get lost or stolen to my knowledge (at least it's very unlikely to happen to me). Back then, you could hardly do anything about theft or loss but buy another copy. With purely digital game purchases, borrowing was lost from the PC gaming scene. Now, I can let someone eat my cake and still have it back whenever I wish, 100% of the time, anytime.

DRM has the opportunity to convenience both the customers and the developers. That had barely been touched on as of recent as far as non F2P games go. Anything else is an inconvenience to both sides.

I don't even have a pirate bone in my body. I just know what I want and what developers need to do if they want social advertising, let friends of customers play for free. If it's a really good game and the borrower agrees, then another sale is most likely guaranteed and so much more so than if they had no more than a demo to play. Borrowing features in DRM are a lot more about the developers helping themselves by letting the old tradition of legitimate ownership fly. Borrowing out purely digital games will always have a purpose beyond just conveniencing customers and friends, so it should not be ignored by the likes of Ubisoft and EA games, but EA for instance wants you to buy the same game twice if you change to another OS and if you want to play there too. That is wrong to me as well as Ubisoft forcing Uplay onto Steam customers. Until they fix those problems and let me borrow out games/share my library, I will have to be hard pressed to give them any more of my money for their otherwise great games. I can't stand having my options and conveniences any less than what Steam offers to the paying customer and the wise developer. Don't give me DRM unless it conveniences me more than inconveniences me.

I expect more might come in the future if the best of the old and new come together. It's not just for nostalgia's sake. It's also for a stronger business.
Pinguino Mar 18, 2015
With AAA games costing as little as US$ 10 and indie games on the cents range during sales (which happen quite a few times a year), it's really hard to make a case for piracy these days. Nonetheless, Steam should have a return policy or a trial period so we could see if we like a game (and if it runs in our machine) before we spend money on them. I may be wrong, but it seems relatively easy to implement, especially considering how they already have a similar structure to enable the Free Weekends.
Styromaniac Mar 18, 2015
Quoting: wleoncioWith AAA games costing as little as US$ 10 and indie games on the cents range during sales (which happen quite a few times a year), it's really hard to make a case for piracy these days. Nonetheless, Steam should have a return policy or a trial period so we could see if we like a game (and if it runs in our machine) before we spend money on them. I may be wrong, but it seems relatively easy to implement, especially considering how they already have a similar structure to enable the Free Weekends.

Google does that, but for only 15 minutes following the purchase. The return policy should be counting down from the first time you start playing until four hours had passed since then, IMO. No AAA game lasts just four hours or less unless you already played it enough to know how to beat the game as swiftly as possible, and I see no fun in that, myself.
Orkultus Mar 18, 2015
Back in the day, after Loki died, i used to pirate their selection, because it was the only way to actually get them. Now days it's all about giving the money to the developers who deserve it. Sometimes even if i dont really care to much for the game. It all adds to giving that company more incentive to keep providing us with Native Linux versions of future games. As for this game, i am waiting until my next paycheck, and i will be purchasing this game on steam at full price. (with no prior pirating of this game)
Hamish Mar 18, 2015
Quoting: StyromaniacThat is wrong to me as well as Ubisoft forcing Uplay onto Steam customers.

I always love this argument. Pot calling the kettle much?

Don't get me wrong, I certainly agree that Uplay deserves a far blacker reputation than Steam, but I always love it when denizens of one potentially walled garden complain about the need to frequent another due to a game they want being locked into another service.
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