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We've known for a while that the massive and popular RPG Path of Exile was going to get a Vulkan API implementation and they would have liked to do Linux support, seems like they're continuing that line of thinking.

In a new interview done by YouTuber Zizaran, they were testing out some upcoming content and changes coming with the recently announced Path of Exile 2. While doing this they were joined by Chris Wilson from Path of Exile developer Grinding Gear Games to answer some questions.

When talking about their plans, Wilson mentioned: "We realised that if we did a port to Vulkan, which is a renderer that is used on phones and various other stuff, we get Mac support, we get Linux support, we get support for things like Google Stadia and so on - it was just worthwhile to do a Vulkan port. So we started that, because it's going to be good for Path of Exile players.".

If you're interested, you can see the full video below with the Linux mention starting around 6:40.

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It's really great to see that Grinding Gear Games continue keeping a port to Linux in mind, while it's not confirmation it's clear they are thinking about it and porting their game to Vulkan makes that possibility a lot closer to reality.

With Path of Exile 2 due out late next year, we should hopefully hear more closer to then. You can find out more about Path of Exile 2 here.

Hat tip to NuSuey.

Article taken from GamingOnLinux.com.
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22 comments
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Kohrias 19 November 2019 at 2:38 pm UTC
Nice! It is the best ARPG out there at the moment.
MekaDragon 19 November 2019 at 2:49 pm UTC
KohriasNice! It is the best ARPG out there at the moment.

Couldn't say it better myself!

Can't wait to see PoE 2 working over Vulkan!
Beamboom 19 November 2019 at 2:58 pm UTC
... But will they get Mac support? I thought they did not use vulkan but something else they made themselves? I thought that was the entire problem with Mac and gaming nowadays?
BielFPs 19 November 2019 at 2:58 pm UTC
Lately I've been more excited with games using Vulkan than linux native opengl ones. It's very nice when we can have both
Pangaea 19 November 2019 at 3:14 pm UTC
I'd be more excited about this if they hadn't turned the game into a zoom-zoom speedrunner with hordes of microtransactions. The way they kept changing the game with each new "league", I find it hard to think they will go back to the roots with Path of Exile 2.

It was fun when I started playing it, don't get me wrong, but I'm so glad I stopped, and I don't miss it at all.

All that said, it's of course good if they support the game natively on Linux. It was a huge pain to get it running half-decently -- until DXVK turned up.
dibz 19 November 2019 at 3:16 pm UTC
Hopefully they also consider whatever 3rd party libs/deps the game uses. So many ports get permanently shelved due to <pick a component> lib that has no linux version, graphics api is only part of the equation after all. It's kind of amazing how often that appears to be a late-in-the-game problem devs notice when they don't prioritize other platforms from the start.

"Oh we can't actually support that platform without reworking X that could've easily been avoided if we considered all targets from the start, yeah, that ain't happening just for that sliver of customers"
Kors 19 November 2019 at 3:37 pm UTC
It would be best to play PoE as close to native performance as possible.
Actually, play it on its current build suffers from many stutters and crashs.
Shmerl 19 November 2019 at 3:58 pm UTC
Beamboom... But will they get Mac support? I thought they did not use vulkan but something else they made themselves? I thought that was the entire problem with Mac and gaming nowadays?

They probably mean translation, which is good enough for most developers who aren't interested in wasting resources on Apple lock-in.


Last edited by Shmerl on 19 November 2019 at 3:59 pm UTC
chr 19 November 2019 at 4:30 pm UTC
Beamboom... But will they get Mac support? I thought they did not use vulkan but something else they made themselves? I thought that was the entire problem with Mac and gaming nowadays?

You are right that Apple developed their own graphics API called Metal. But Valve bought and open-sourced a Vulkan-to-Metal translation-layer-sorts-of-thingy. So that developers would be incentivized much more to support Vulkan (and Linux). And it seems this has worked.
Projectile Vomit 19 November 2019 at 5:01 pm UTC
I enjoy this game. Every once in a while I log in and play for a bit.It would be great to see it come native to Linux.
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