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Pathway, an upcoming tactical RPG announced, plans to support Linux

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Robotality’s upcoming game mixes in elements of 1930s pulp adventure with a tactical combat. Players can hope to explore the unknown sometime in 2017.


This is game that looks quite interesting and the mix of pixels and voxels is pretty. I dig the setting too - lost temples, Nazis and ancient artifacts always make for good adventuring, just ask Indiana Jones. There’s not much to say at this early stage save for that it seems that gameplay will be somewhat similar to Robotality’s previous game Halfway. So if turn-based tactics is your thing, it’s something to look forward to for an unspecified 2017 launch.

I’m pleased that they’ve explicitly mentioned Linux as a main platform and hopefully there’ll be day-one support.

Official about
  • FIGHT deep and demanding turn-based strategy battles.
  • GUIDE a cast of eccentric characters on a journey into the unknown.
  • EXPLORE lost temples, haunted tombs and Wehrmacht strongholds in ever-changing
  • levels.
  • DISCOVER mysterious artefacts - powerful remnants of an ancient civilisation.
  • LISTEN to an original soundtrack by Gavin Harrison of Halfway fame.
  • IMMERSE yourself in a gorgeous 16-bit world built upon a novel pixel/voxel hybrid technology.

Find out more the game and the developer’s vision on its official page.
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The comments on this article are closed.
Inspector_Gidget 31 May 2016 at 8:04 pm UTC
No co-op?... :[

I think they should add co-op. I'll probably play it anyways, I'll just be a bit more lonely.
Gonza565 31 May 2016 at 8:14 pm UTC
It's pretty

Last edited by Gonza565 at 31 May 2016 at 8:14 pm UTC
opera 31 May 2016 at 8:48 pm UTC
Looks very interesting!
Keyrock 1 June 2016 at 3:00 am UTC
While I've generally grown tired of the retro 8-bit/16-bit look that 800000000000000000000 games have used over the past 3 or 4 years, I'm willing to make an exception when the retro aesthetic is done really well. There's doing pixel art and then there's doing damn good pixel art. This game seems to definitely fall into the latter category.

I'm also happy they took hit chance out of the equation. Another game that went down that path recently that I THOROUGHLY enjoyed was Invisible Inc and the removal of rng from combat (or any action) made it more a puzzle game than an action game, and I love puzzle games (not to mention it's one of the very few genres I'm legitimately good at).
FredO 1 June 2016 at 1:13 pm UTC
I just love the look of those graphics. Dynamic lighting and shadows with pixel graphics is something very cool.
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