The upcoming RPG sequel has been delayed a little bit to give the developers time to polish and improve the game following feedback in their closed beta.
The followup to the successful isometric RPG, Pillars of Eternity [Official Site], will be delayed for a little over a month and is set to be released May 8. In a statement, developer Obsidian have shared the following as the reason for the delay:
As you have probably guessed, Deadfire is a huge game -- significantly larger than the original Pillars of Eternity. Obsidian has been working harder than Abydon himself to make sure every inch of it is awesome, as well as incorporating all the great feedback we have been getting from everyone playing the Backer Beta.
With this in mind, we are taking just a few extra weeks to polish and put those finishing touches on the game.
It’s a reasonable enough reason to delay a game in my opinion. With so many rough launches seemingly being the industry norm, I'd rather face delays if it means bugfixes and balance passes. Getting a good, stable and bug-free experience at launch is important.
I’m looking forward to playing this one, as I was a fan of the original game. If you weren’t aware, this sequel continues the story of the first taking the player to the exotic Deadfire Archipelago far away from the setting of the first title. Expect sailing, exploration and dealing with pirates as you find out the reason for the rampage of the rogue god Eothas.
You can preorder Deadfire on Obsidian’s own store, GOG and Steam. As always, though, we advise against preorders. If you’re hungry for more information on the game, you may also want to check out the various video updates on development that have been made available.