You can sign up to get a daily email of our articles, see the Mailing List page.
We do often include affiliate links to earn us some pennies. See more here.

Pillars of Eternity II: Deadfire from Obsidian Entertainment and Versus Evil should now be considered finished, with a brand new patch available to send it off in style.

This new update also marks one year since the release and just over two years after the original crowdfunding campaign that was up on Fig.

YouTube Thumbnail
YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Accept Cookies & Show   Direct Link

Some patch highlights for you:

  • New Ship UI
    • An update to the UI has been implemented that will come up any time you engage with a ship on the seas that brings a more elegant way to perform ship-to-ship encounters.
  • Turn-Based Mode Out of Beta
    • Thanks to feedback from the community, we have made a lot of changes to turn-based mode to account for bugs and balance fixes and it is now in full release with the 5.0 patch.
  • New Story Content Added
    • After listening to feedback on the critical path of the game when it came to reactivity with Woedica and Eothas, so we’ve decided to go in and write new lines and get them recorded by the original actors to add more to that aspect of the game.
  • Anarchist Path Adjustments
    • Some critical path items have been moved out of Neketaka to other locations in the Deadfire to address the difficulty and length that the game had if choosing to not side with a faction at Ondra’s Mortar.
  • The Ultimate
    • The final God Challenge will be live with the 5.0 patch. This challenge, “The Ultimate” will turn on all other God Challenges, Trial of Iron, Path of the Damned, and Solo mode.

Interestingly, the first twelve players to complete the Ultimate Challenge will be immortalized in Obsidian's studio lobby for all to see which is a pretty fun idea. The first fifty players who manage to do it, will also be given a special patch, more on that can be found in this forum post.

If you've not played before, our contributor BTRE has a few articles with thoughts on it at various stages: #1 #2 #3 #4

Personally, I always found the combat in these games a bit too hectic when you're dealing with more than one person. It's why the turn-based mode really appeals to me, allows me some time to think and actually enjoy the experience more. That improved the game a lot for me.

Find it on Humble Store, GOG and Steam.

Article taken from GamingOnLinux.com.
9 Likes
About the author -
author picture
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
See more from me
The comments on this article are closed.
8 comments

TheSHEEEP May 9, 2019
View PC info
  • Supporter Plus
I'll definitely give it another go, for the turn-based mode alone.
Should really improve the experience, especially later on as the game became extremely chaotic when everyone was slinging ten spells with twelve explosions and fourteen status effects per second...


Last edited by TheSHEEEP on 9 May 2019 at 9:25 am UTC
razing32 May 9, 2019
I have to get to playing both 1 and 2
Damn my backlist is huge
devland May 9, 2019
Just finished Dark Souls 3 via Lutris and I was waiting for turn based mode to get out of beta before diving into PoE 2. The first game was great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game often. :D


Last edited by devland on 9 May 2019 at 12:52 pm UTC
Eike May 9, 2019
View PC info
  • Supporter Plus
Quoting: devlandThe first game was also great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game every so often. :D

Didn't it have many auto pause options? If I remember corretly, I enabled lots of them and it didn't feel much different from turn based. Wonder how I'll play PoE II (when I find time)...


Last edited by Eike on 9 May 2019 at 12:31 pm UTC
devland May 9, 2019
Quoting: Eike
Quoting: devlandThe first game was also great but I always felt like the combat was heavily randomized by how the AI reacted and you had little control over it besides pausing the game every so often. :D

Didn't it have many auto pause options? If I remember corretly, I enables lots of them and it didn't feel much different from turn based.

Yep, it does. However, in some battles, missing a heal could mean the difference between victory and defeat. Real time combat makes this a bit tricky. It's ok for most people & encounters, though. :)
Salvatos May 9, 2019
Quoting: razing32I have to get to playing both 1 and 2
Damn my backlist is huge
I want to play Tyranny before I buy PoE 2. And I want to play the White March expansions from PoE first. Considering the length of those games, I'm not about to get to it!
razing32 May 9, 2019
Quoting: Salvatos
Quoting: razing32I have to get to playing both 1 and 2
Damn my backlist is huge
I want to play Tyranny before I buy PoE 2. And I want to play the White March expansions from PoE first. Considering the length of those games, I'm not about to get to it!

Thanks for reminding me about the White March
DrMcCoy May 9, 2019
I feel like a fool for starting it in earnest during the christmas holidays, thinking it was finished then.

Seems like I need to restart from the top again. Not that I currently have any time for that, but...
While you're here, please consider supporting GamingOnLinux on:

Reward Tiers: Patreon. Plain Donations: PayPal.

This ensures all of our main content remains totally free for everyone! Patreon supporters can also remove all adverts and sponsors! Supporting us helps bring good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!
The comments on this article are closed.