Use Reddit? Join us on our very own subreddit: https://www.reddit.com/r/Linuxstuff/
You can sign up to get a daily email of our articles, see the Mailing List page!
Support us on Patreon to keep GamingOnLinux alive. This ensures we have no timed articles and no paywalls. Just good, fresh content! Alternatively, you can support us on Paypal and Liberapay!
This isn't exactly related to gaming, but Pixar Film Production have shown off their work using Linux + OpenGL in animating films. They say it can be used for games too and it's now open source.

If you're wondering, this was done using the System76 Bonobo WS available here.

YouTube videos require cookies, you must accept their cookies to view. View cookie preferences.
Show & Accept Cookies   Direct Link
I was pretty amazed by the speed of it, the guy himself said "3 seconds for 52 million polygons" as he demonstrated it directly.

See the full info on their now opened up Universal Scene Description right here.

The code is available on Github.

Hopefully if any developers follow us they might find it interesting, and general users might like to know about this open source effort by Pixar.
1 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG and Humble Store. See more information here.
The comments on this article are closed.
25 comments
Page: «2/3»
  Go to:

Eric1212 3 September 2016 at 9:37 pm UTC
Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !
manero666 3 September 2016 at 9:53 pm UTC
Fantastic to see Linux thrown to the plebs that way


Last edited by manero666 at 3 September 2016 at 10:30 pm UTC
wolfyrion 3 September 2016 at 10:21 pm UTC
View PC info
  • Supporter
looks nice and interesting tool,hopefully it will be added in most of the Linux repos soonish..
Ehvis 4 September 2016 at 12:01 am UTC
View PC info
  • Supporter
I'd be really impressed if they put that Presto animation program on Github as well. But I don't really see that happening.
Shmerl 4 September 2016 at 3:02 am UTC
I also saw some video about making the Hobbit films, and you can actually see KDE being used for it.
aFoxNamedMorris 4 September 2016 at 5:20 am UTC
ShmerlI also saw some video about making the Hobbit films, and you can actually see KDE being used for it.

Yup! WETA uses Linux.
MayeulC 4 September 2016 at 11:03 am UTC
That's *awesome*. Don't get me wrong, I am not sure I will ever use this (I am not an artist), but I might learn a couple of things by looking around the source code. I am just a bit disappointed by their use of an Apache license + special contribution agreement. But who am I to complain?
pb 4 September 2016 at 11:11 am UTC
Ironically, Disney/Pixar games are nowhere near Linux.
seven 4 September 2016 at 12:24 pm UTC
just awesome....
lucinos 4 September 2016 at 3:00 pm UTC
Eric1212Really good news, but package as rpm or deb would be highly needed for general public that would like to make animatons (Artist, not technicians...) !

If the code is open source it is not their job to maintain packages. It is job of the comunities of every corresponding package system.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon or Liberapay. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

We also accept Paypal donations and subscriptions! If you already are, thank you!
Livestreams & Videos
Community Livestreams
  • Story Time: „The Secret of Monkey Island“
  • Date:
See more!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts