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Planetary Annihilation Update Featuring Orbital Units!

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Planetary Annihilation got a major update a few hours ago which included the start of the much anticipated orbital units, I cannot wait to see how they turn out!

Sadly there are some new Linux bugs introduced with this like incorrect grammar and crashing my computer on trying to load an actual game sometimes, so I can't get a shot of the orbital units yet. I hope it's fixed in the next release.

  • First three orbital units are available. These are still using existing systems while full support for orbital and interplanetary is being implemented. Units are: Launcher, Radar Satellite, and Orbital Fighters. These units are expensive.
  • Lava and Metal are now playable! They are still very early, and pathing, especially on metal, can get weird. Play with caution.
  • Lots of soundscape updates.
  • Improvements to virtual texturing systems. Most people should see an improvement to overall framerate.
  • Significant improvements to artillery, especially the lobber. Should have a lot more success finding successful firing solutions at long range.
  • Landing positions are now titled with appropriate letters to identify them. Should make team gameplay significantly easier to coordinate.
  • AI has started doing some basic economic threat analysis. Now they really are hunting you if they scout you out and see a strong economy.
  • All the unit JSON has had a significant cleanup.
  • You should be able to rejoin a game, even if you've already been defeated, if you wish to watch the rest of gameplay.
  • A number of cases of nukes and tac missiles looping endlessly have been fixed. Hilarious as it was.
  • Recon "hover" exploits fixed. May still be some, but should reduce unintentional recon information being provided.
  • Placement of metal on water surface should work more reliably now.
  • Quite a few UI improvements. Mysterious disappearing selection boxes, economic UI, and others should also be fixed.
  • Anti-nukes should be much more effective now. They were not stopping nukes at their full range before. Keep in mind, you need good recon to stop incoming nukes.
  • Advanced fabbers should be able to build walls now. Build restrictions will be getting a big revision in the next build.
  • Fixes to Steam account validation. Should reduce cases where Steam and UberNet accounts don't link successfully.
  • Quite a few balance changes.
  • Battleships will not longer target air units. Because that was silly.


Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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1 comment

bob Aug 25, 2013
super amazing,  i can't wait to see this game running on a linux supercomputer while planets collide and explode
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