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Platformer On Rusty Trails now DRM free on GOG, it's really cool

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The colourful and colour changing platformer On Rusty Trails is now available DRM free on GOG. We already covered the Steam release with flesk, but here's a look at the GOG version.

Note: GOG provided this key to me.

The GOG version as usual doesn't come with the required libs, so you will need libsdl2-2.0-0 installed to be able to run it.

I've played it a bit and I have to echo what flesk said in his earlier thoughts on it. It's a very cool platformer. I am very surprised by what I found with it!

It's reasonably fast paced, but it throws in some great ideas that have made me really enjoy it. Your essentially a walking magnet, so you totally stick to the platforms since they're made of metal. It's actually really weird, but in a fantastically fun way. It makes getting your jumps right all that more satisfying. Especially when you're running from a rain cloud and don't really think about your jumps. Yes, rain kills you, go find an umbrella.

Graphically, it is simple, but it's done in a really awesome way. The lighting especially is fantastic. You get visual cues from your little man on how you're doing, like a box popping up giving you the thumbs up which gave me a chuckle. Hearing his little scream when you see the massive rain cloud again on level five made me laugh a bit too, I think it's a scream as it happens when a little umbrella cue comes up.

Once you to get to level seven, it starts getting much more interesting too. This is where you gain a special suit which changes how the environment reacts to you. Very cool and works great.

Easily one of the most enjoyable platformers I've played for quite a long time.

No issues with stability, no bugs encountered and it worked properly with my dual monitor setup. One happy gamer here.

Find On Rusty Trails on GOG now. Article taken from GamingOnLinux.com.
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9 comments

stan 22 June 2016 at 3:39 pm UTC
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Not providing SDL with the game is a terrible idea, as SDL’s behaviour can change from version to version.
JudasIscariot 22 June 2016 at 3:57 pm UTC
stanNot providing SDL with the game is a terrible idea, as SDL’s behaviour can change from version to version.

If the game had a standalone version of SDL2, we would've included it but since it doesn't we have what we have on the game card. Sorry but it's miles better than us having something mucking around on your system, no?
stan 22 June 2016 at 4:05 pm UTC
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JudasIscariotIf the game had a standalone version of SDL2, we would've included it but since it doesn't we have what we have on the game card. Sorry but it's miles better than us having something mucking around on your system, no?
I don’t understand what you mean.
JudasIscariot 22 June 2016 at 4:26 pm UTC
stan
JudasIscariotIf the game had a standalone version of SDL2, we would've included it but since it doesn't we have what we have on the game card. Sorry but it's miles better than us having something mucking around on your system, no?
I don’t understand what you mean.

Apologies if my statement was confusing in some way, it comes from reading quite a few posts with "GOG should have something like a Steam runtime where it just installs things for you!".

But basically, I was referring to the Steam runtime: would you want us to have something like this or would prefer to know ahead of time what exact dependencies you need to install before playing a game?
stan 22 June 2016 at 5:08 pm UTC
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JudasIscariotApologies if my statement was confusing in some way, it comes from reading quite a few posts with "GOG should have something like a Steam runtime where it just installs things for you!".

But basically, I was referring to the Steam runtime: would you want us to have something like this or would prefer to know ahead of time what exact dependencies you need to install before playing a game?
Oh I see. Neither of these. I want the games to come with the libs they need, which is the only solution that works reliably. The Steam runtime causes issues for me (with all Unity games most notably).
flesk 23 June 2016 at 7:46 pm UTC
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Ethan Lee posted a guide on packaging games for Linux recently where he recommended to ship SDL2 with games:

https://gist.github.com/flibitijibibo/b67910842ab95bb3decdf89d1502de88

Glad to hear you liked the game too, Liam.
Pit 24 June 2016 at 3:03 pm UTC
stanNot providing SDL with the game is a terrible idea, as SDL’s behaviour can change from version to version.

Well, in the case of Victor Vran that (shipping with SDL) was a bad idea, on my system (openSUSE) I got a segfault due to this supplied lib. Removing it from the game directory started the game, but still left me without sound....

It does run perfectly when using (all) my original system libs.....
stan 24 June 2016 at 4:12 pm UTC
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PitWell, in the case of Victor Vran that (shipping with SDL) was a bad idea, on my system (openSUSE) I got a segfault due to this supplied lib.
Annoying. It would be interesting to know why it crashed.
Pit 25 June 2016 at 1:32 pm UTC
stan
PitWell, in the case of Victor Vran that (shipping with SDL) was a bad idea, on my system (openSUSE) I got a segfault due to this supplied lib.
Annoying. It would be interesting to know why it crashed.

I assume it was some library SDL was liked against on the compile system, that has a different version (or compile parameters?) on my system, but I did not investigate further.

It though is a problem I have faced more than once already, which is why I just go ahead and try my own libs without trying to spot the core of the issue
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