Grab a glass, open a bottle, as DXVK 0.62 for running D3D11 in Wine using Vulkan is now out with game fixes and possible performance improvements.
Sorry, what is it again?
A Vulkan-based compatibility layer for Direct3D 11 which allows running 3D applications on Linux using Wine.
Here's the highlights of what's new in this latest release:
Bug fixes
- Fixed incorrect fullscreen resolution in various games (#364)
- Fixed possible framebuffer resource tracking issue
- Crash Bandicoot N.Sane Trilogy: Fixed geometry shader issue causing GPU hangs on Nvidia (#481)
-
Hitman Absolution: Fixed rendering issue (#479)
Improvements
- Potential performance improvement on ANV by using VK_KHR_image_format_list (#472)
- Potential performance improvement by using larger device memory allocation size
- Added DXVK version reporting to the HUD (#488, #490)
Incredible progress as always!
Not something I personally use though, for me there's too many great native games already, but I absolutely see why it's an important project. I'm probably repeating myself by now, but I honestly think giving people the chance to play some games that will never come to Linux while still being on Linux, will help us in the long run. Wine is actually one of the project that kept me interesting in using Linux in the early days, I'm not sure if I would even be here today without it helping me along before the explosion of native games.
Game developers could find here an easy/fastest, perhaps even cheaper way to port their games to Linux gamersplateform.
Are games devs aware of this possibility? If so why they don't work with Wine and DVK developers?
Last edited by legluondunet on 14 July 2018 at 10:38 am UTC
Quoting: legluondunetIs WIne and its derivated (DVK...) the future of Linux gaming?In the end, the only thing that should truly matter is the actual end-result. Does it work, does it work well and is it supported? If a game developer packages it with some form of Wine and you can tick those three...then it shouldn't really matter much.
Game developers could find here an easy way to port their games for Linux gamers.
Quoting: liamdaweWe're all aware of the games that has a Windows version working better in Wine than the native version. While it's kinda shame, if you think about this for a minute it only means that sometimes Wine is worth a shot. Native versions and purity is good to have but not always an option, really. Wine is mostly considered a necessary evil because it's often cumbersome to set up and mess with the library overrides and tweaks. If the developer/publisher/porter do that for you so that your experience is the same "click the play button", does it still worry you? I think I can happily live with that. And I guess Gaben is moving in exactly that direction.Quoting: legluondunetIs WIne and its derivated (DVK...) the future of Linux gaming?In the end, the only thing that should truly matter is the actual end-result. Does it work, does it work well and is it supported? If a game developer packages it with some form of Wine and you can tick those three...then it shouldn't really matter much.
Game developers could find here an easy way to port their games for Linux gamers.
Quoting: PatolaMight seem funny but every time a new wine version is posted here in GamingOnLinux I actually get a gulp or two of red wine. Now I've just emptied my bottle."So here's my story how a Windows API implementation made me alcoholic and ruined my life"
Quoting: GuestI just look forward to a day where I don't dual boot to play with friends. It's the only thing I dual boot for. Plus as a bonus aged software that is no longer supported should live on for us using wine well after windows users stop being able to run it.Well, stranger things have happened. DOSBox is around for a reason, perhaps one day Wine will be such a tool. It is an interesting thought, but we're likely thinking quite a long time in the future with that.
So I'll be patiently waiting till nvidia releases the newer stable driver.
QuotePrepare a glass for some more Wine..Wine and all "related" projects are moving so fast lately.. I think I am becoming an alcoholic..
Edit: oh.. I just realised from the comments above that I am not alone! Well.. thats something
Last edited by SadL on 14 July 2018 at 12:04 pm UTC
Quoting: legluondunetIs Wine and its derivated (DVK...) the future of Linux gaming?
Game developers could find here an easy/fastest, perhaps even cheaper way to port their games to Linux gamersplateform.
Are games devs aware of this possibility? If so why they don't work with Wine and DVK developers?
I think that the actual technical implementation of how a game runs on Linux is not that important as long as the purchase counts as a Linux purchase.
I don't mind at all if a game is native, Feral/Eon wrapped, wine/dxvk packaged or whatever as long as it runs well. What I do want/demand though is that developers/publishers know that I spend my money for Linux and not for some other platform. Only a (recognized) better market share will take gaming on Linux to the next level. How it is done is not important imho.
Last edited by jens on 14 July 2018 at 12:46 pm UTC
New parameter needed, in my case use this:
DXVK_HUD=version,devinfo,fps DXVK_FAKE_DX10_SUPPORT=1 WINEPREFIX='/home/linuxdesktopx86/.local/share/wineprefixes/Default-x64' WINEDEBUG=-all,+fps /opt/wine-staging/bin/wine64 steam
^_^
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