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Project Zomboid development keeps on shuffling forward

Posted by , | Views: 3,013

The zombie survival game in Early Access continues to mature and get new features. Its previous vehicle beta has been updated and the next build will feature even more improvements.

Project Zomboid [Official Site] challenges players to survive in a zombie-infested world either by themselves or with friends. It’s more focused on realism than other games with similar premises and has a fairly detailed model when it comes to your character’s needs.

An initial implementation of vehicles was made last year and it’s still something that’s a work in progress. A recent update earlier this month expanded on that system and here's a few select items from the latest updates:

  • Added 2 new cars: a Dash Ranger (similar, but not quite as good as a SUV) and a Luxury Car called a Mercia Lang 400.
  • Headlights and Tail lights can now be damaged in collisions.
  • Fixed one cause of zombies walking in place.
  • Changed how car colors are picked. Previously there were mainly dull colours being chosen - vehicle colors should be a lot more varied now.
  • Added new sound to car's engine.

There's more changes planned in the update pipeline with map changes forthcoming as well as optimization tweaks and animation fixes. For the next immediate build, the video below shows off some of what the devs have in store:

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Do note that these changes aren’t yet in the main development branch and you have to opt in via Steam’s beta branches in the game’s properties. These changes will make it into the GOG version of the game when they are sufficiently stable, which likely will only be after a few beta builds more.

If you want a more general look at the status of the game and what's being worked on, check out this post that shows off the various systems and their state.

You can pick up project Zomboid on GOG or Steam.

4 Likes, Who?
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razing32 14 February 2018 at 8:36 pm UTC
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Hmm , I remain somewhat sceptical on this one but I hope to be pleasantly surprised.
Curios if the mutliplayer compares to 7 Days to Die in terms of interaction/content.
anewson 14 February 2018 at 9:44 pm UTC
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I've put some time into this game and enjoyed it, but ultimately it had enough problems that I gave up on it. When it works it's a fantastic survival/scavenging/loneliness simulator, but there are problems. The UI is really clunky, and the balance is way off; a lot of skills that should be midgame (eg moving towards self-sufficient food production) are impossible without late-game skill levels, so everything slows to a halt while you grind up skills - particularly construction.
joaojotta 14 February 2018 at 10:21 pm UTC
This is an amazing game and the way it develops with the players input is even better!
Love it!!
NotSoQT 15 February 2018 at 1:08 am UTC
One of the few games I played online after my migration to Linux, and it WAS fun.

It's progressing slowly, but progressing well.
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