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Project Zomboid shows off more work on their new animations system

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Project Zomboid is an amazing game and their attention to detail is getting better and better, this new video showing off new blood and animations in their zombie survival game looks great.

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I like the fact that injuries in future will show blood spreading on your character, and bandages will show on your character when applied too.

All very cool, from a very impressive game.

They've made so much progress on this game in the last year or two it's quite incredible, have you guys checked it out recently? Article taken from GamingOnLinux.com.
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The comments on this article are closed.
Cybolic 6 July 2016 at 9:48 am UTC
I believe last I checked it, the characters were still sprites. If I remember correctly, there was a short story to play and after playing that I decided to wait for the full release for maximum effect. Are the changes since then mostly tech or is there more narrative to try out?
Brian [Linux] 6 July 2016 at 1:49 pm UTC
The Steam page lists support for only Windows and Mac. Did they drop linux support?

http://store.steampowered.com/app/108600/


Last edited by Brian [Linux] on 6 July 2016 at 1:50 pm UTC
codyaj1995 6 July 2016 at 2:01 pm UTC
Brain, Valve just removed the steam icon because the game requires you to install Java yourself and wont work with Steam Machines out of the box.
The game still works on Linux , (Even GoG says its for linux)

It's starting to look nice!
Liam Dawe 6 July 2016 at 4:38 pm UTC
Yeah this was one of the few games Valve dropped the SteamOS icon for as it doesn't work OOTB on SteamOS but works fine on Linux desktop.
Luke_Nukem 6 July 2016 at 7:39 pm UTC
liamdaweYeah this was one of the few games Valve dropped the SteamOS icon for as it doesn't work OOTB on SteamOS but works fine on Linux desktop.

Now that, is going to get annoying fast.
BOYSSSSS 7 July 2016 at 5:14 pm UTC
Weird, the game has a DRM-Free version on GOG, but it doesn't have a DRM-Free version on Humble Store. Noticed the same on other games.
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