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Psyonix are ending support for Rocket League on both Linux and macOS (updated)

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Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.

Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.

They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

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NovenTheHero 26 January 2020 at 5:43 pm UTC
7th time was the charm. Finally got a refund.
Hugorm 26 January 2020 at 6:33 pm UTC
just ask for a refund and just bout it in dec.
pete910 26 January 2020 at 9:54 pm UTC
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Liam Dawe
pete910Keeps getting refused, Whats the link to do a ticket to valve ?
Account details -> Purchase history -> rocket league -> I have a question about this purchase -> write to valve

Mar2ck 26 January 2020 at 10:27 pm UTC
They're dropping mac and linux because they're moving to dx11? But they were already using a translation layer for dx9->gl so why couldn't they have just moved to DXVK to translate from dx11->vk?
dpanter 26 January 2020 at 11:54 pm UTC
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You know... they could have just gone for Rocket League 2 as an EGS exclusive and left the original alone, perhaps release one final patch, keep the support for all OS and cross platform mp, keep raking in easy cash, keep their reputation intact, let Steam deal with the server load and online mp traffic.
Then they could have all the latest flashy Unreal Engine bling and all the DRM, anti cheat and MTX they could imagine. The E-sport circus would just move to the new game and everyone would still have the classic game.

appetrosyan 27 January 2020 at 12:11 am UTC
legluondunetFor the moment you can still play this game, why to ask for a refund now?
Wait until you will have a real good reason for asking a refund: if they add EAC protection for example.

Later it might not work... They're processing the refunds now, and there should be backlash to a bad decision.
Hori 27 January 2020 at 9:40 am UTC
Can I get my account ported to Playstation?
KuJo 27 January 2020 at 9:44 am UTC
Got my refund now!
legluondunet 27 January 2020 at 11:49 am UTC
After testing the game on Wine with very nice result and look at the future realize plan (Directx11 or 12?), I finally decided to wait before to ask for a refund. For the moment this game works great, on Wine or Linux native.
I will ask for a refund only the day where the game does not work anymore with Wine/Linux native.
After all I bought this game from a bundle offer (Rocket League + Portal 2) at low price, I don't take a big risk.
But I can understand the disappointment form all Linux gamers which bought this game hoping they support a native Linux AAA game and developers.

Last edited by legluondunet on 27 January 2020 at 3:39 pm UTC
Mar2ck 27 January 2020 at 12:21 pm UTC
HoriCan I get my account ported to Playstation?
No unfortunatly, you have to start from scratch
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