Check out our Monthly Survey Page to see what our users are running.

Psyonix are ending support for Rocket League on both Linux and macOS (updated)

Posted by , | Views: 50,153

Sad news today Linux gamers, Psyonix emailed us directly to make sure we saw the news that they're officially ending support of Rocket League on Linux and macOS.

Their published statement on this was quite short and didn't really explain much:

As we continue to upgrade Rocket League with new technologies, it is no longer viable for us to maintain support for the macOS and Linux (SteamOS) platforms. As a result, the final patch for the macOS and Linux versions of the game will be in March. This update will disable online functionality (such as in-game purchases) for players on macOS and Linux, but offline features including Local Matches, and splitscreen play will still be accessible.

If you purchased Rocket League for Mac or Linux on Steam, the game will still work with full functionality when installed and played on a computer running Windows 7 or newer.

So the Linux and macOS versions will still be there, but left old and online play will be disabled. Not good. Not good at all and as a huge Rocket League fan I'm not pleased—annoyed you might say.

This "new technologies" bit was interesting, perhaps they've decided to go DirectX 12 with an Unreal Engine upgrade? At this point we can only speculate with so little information. In the expanded support page, for Linux they mentioned playing Rocket League with Steam Play Proton is possible although they will not be supporting it.

When Psyonix became part of Epic Games back in May last year, many speculated that Rocket League would not only drop Linux support but also leave Steam. I didn't think either would happen but here we are, Psyonix has still never said they will continue to sell the game on Steam only that it would see "continued support". Originally, I thought meant it would go free to play, but with this move it seems a little more likely it will move over to the Epic Store which doesn't support Linux.


Update: Psyonix are now suggesting to request a refund from them on their support portal.

Update 2 - 24/01: Psyonix are now telling us "macOS and Linux players can reach out directly to Steam to request refunds and they will be honored. In these cases, Steam will make an exception to their 2 hours limit rule.". Their own support ticket team are now also saying to ask Steam for the refund, although Valve has denied my own refund twice.

In situations like this, Valve ideally need a better support system in place or at least an option of platform removal to get around the usual way. As we end up going in circles.

Update 3: After making their PR team aware what was going on with the refund situation, they've now released a statement on Reddit. Refunds will be accepted on Steam now, plus they gave the reason behind removing Linux and macOS support.

It's what I suspected as written above, they're upgrading to a higher version of Direct X which is a problem as the "macOS and Linux native clients depend on our DX9 implementation for their OpenGL renderer to function" and they're not willing to put resources into Vulkan/Metal for Linux/macOS when the combined player-base was apparently "0.3%" of the active total and when "viable workarounds exist" with Wine being mentioned.


They could have gone for Vulkan though to get Windows + Linux (and Stadia) and possibly even macOS with MoltenVK. It's a shame another company decided to stick with a proprietary API. That said, it may not have been possible if they're on quite an old version of Unreal Engine.

If you do get a refund for it, be sure you use that Steam Wallet funding for a developer that does support Linux. Make it count.

Article taken from GamingOnLinux.com.
41 Likes, Who?
We do often include affiliate links to earn us some pennies. We are currently affiliated with GOG, Humble Store and Paradox Interactive. See more information here.
About the author -
I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly.
See more from me
247 comments
Page: «3/25»
  Go to:

scaine 23 January 2020 at 7:25 pm UTC
View PC info
  • Contributing Editor
  • Supporter
  • Top Supporter
LibertyPaulM
Solitary
LibertyPaulM
QuoteLet’s see how it goes with Proton

Apparently it works better
It works better until it doesn't.

Quite a lot of Epic exclusive games work through Lutris.

There is nothing to suggest they will prevent Rocket League from continuing to work via proton

Nothing to suggest it will. They've already disavowed supporting it. To continue thinking "this is fine" is incredibly naive. I mean, maybe this lets passionate players continue playing a bit longer, but it's not like they can buy any digital content anymore, knowing it can be taken away without recourse.
sigz 23 January 2020 at 7:25 pm UTC
Comandante ÑoñardoVR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

This is not about the logic of market share; is about the emotions and personal point of views of each CEO.

Of course it is a market share logic, VR is hundreds of time much hyped than linux with heavy future perspective.
Tomorrow you say "I make my game with VR support", you get tons of interest from investor, try the same with "I make my game with linux support", nobody ever gives a s...t of that.
Samsai 23 January 2020 at 7:26 pm UTC
It's a good opportunity for someone to create an open source replacement for it.
Tchey 23 January 2020 at 7:32 pm UTC
Quite expected actually, but still not good at all.
kokoko3k 23 January 2020 at 7:33 pm UTC
Oh, sad news.
But now I'm so glad i did not buy it on sale.
Time for another race on stk.
Liam Dawe 23 January 2020 at 7:37 pm UTC
Even if it works in Proton right now, they already said they will not support it. Any changes to their anti-cheat for example, could be a big problem. Epic also own EAC, who is to say they won't add in EAC since they won't have to pay for it. Again, Proton is not the answer for online games.
Hori 23 January 2020 at 7:37 pm UTC
Comandante Ñoñardo
Mountain ManWe're still niche, and that's a problem. Developing for Linux is more attractive than ever before, but we're still a tiny percentage which makes long-term support a problem for many studios.

VR is much more niche than Linux and there are several VR technologies, but that doesn't stop publishers...

This is not about the logic of market share; is about the emotions and personal point of views of each CEO.
Actually it does.
And even so, you can't compare it with VR. VR is something completely new and has a bright future ahead.
Linux is... what, really? There already is Windows, so what does Linux do? It does what has already been done but a little different.

Linux is nice if you want to tinker with it, customise it, or use it regularly but with a higher degree of privacy.
Apparently mos people don't care about that. And Microsoft isn't seen as a great evil or anything like that by most people.

So yeah, on an individual level, Linux is great. But in the eyes of the game companies... it's not worth supporting unless they have to. And they don't have to.
Solitary 23 January 2020 at 7:38 pm UTC
LibertyPaulM
Solitary
LibertyPaulM
QuoteLet’s see how it goes with Proton

Apparently it works better
It works better until it doesn't.

Quite a lot of Epic exclusive games work through Lutris.

There is nothing to suggest they will prevent Rocket League from continuing to work via proton

They won't provide support for Proton therefore anything can happened. Forced EAC, broken DX12, there is still plenty Proton can't do or has issues with. I am not saying it will, but just blindly accepting it, because it currently works fine is silly.
Mohandevir 23 January 2020 at 7:39 pm UTC
Liam DaweEven if it works in Proton right now, they already said they will not support it. Any changes to their anti-cheat for example, could be a big problem. Epic also own EAC, who is to say they won't add in EAC since they won't have to pay for it. Again, Proton is not the answer for online games.

I wouldn't be surprised to learn that EAC is the "new piece of tech" they are referring to, not naming it for obvious reasons, on the way to drop Steam.
Donkey 23 January 2020 at 7:44 pm UTC
I was going to play a few rounds but then I saw the news... I could not really enjoy playing and stopped after a while. Otherwise it was a good game to play when I only had like 15-30 minutes to spend. Sad news indeed. Time to play something else instead.
  Go to:
While you're here, please consider supporting GamingOnLinux on Patreon, Liberapay or Paypal. We have no adverts, no paywalls, no timed exclusive articles. Just good, fresh content. Without your continued support, we simply could not continue!

You can find even more ways to support us on this dedicated page any time. If you already are, thank you!

You need to Register and Login to comment, submit articles and more.


Or login with...

Livestreams & Videos
None currently, submit yours here!
Popular this week
View by Category
Contact
Latest Comments
Latest Forum Posts