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Psyonix give some details on the item shop coming to Rocket League

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One of the last pieces of the pie to replace their current loot box system in Rocket League is the Item Shop, which Psyonix have now talked about.

The item shop will be joined alongside their new Blueprint system to finally get rid of loot box gambling in an update due next month. It's a nice step, as loot boxes are a terrible system but this also comes with its own set of issues.

Firstly, the Item Shop is going to be replacing the Showroom, the place where you can view DLC in-game. With it, you will be able to pick a specific item and purchase it with Credits. You will be able to buy Credits in bundles from 500-6500 with a price from $4.99 to $49.99.

Here's a peek at what it will show you:

As expected, they're on timers. Both 48 hour and 24 hour, once up a new set of items in each section will appear. It will include all types of items like "Painted Cars, Player Banners, Exotic Wheels, Goal Explosions and everything in between".

Additionally, they've announced all Premium DLC is going away. Anyone who owns them will still keep what they got of course, but no one else will be able to buy the DLC. Instead, some of those items may appear in the new shop.

I will be clear on my thoughts here, as I think it is a vastly better system. You're not gambling boxes to possibly get what you want, and then end up spending a ton more and probably still not getting what you want. However, the timers cause their own issue. The whole "FOMO" (Fear of missing out), that feeling that you need to buy it before you don't have the chance, that's what Item Shop timers do. So, it's the lesser of two evils you could say.

Better than loot boxes, still not great overall. Especially so, when Rocket League is a game you have to pay to play anyway. I still expect sometime next year Rocket League will go free to play with changes like this, it would make sense, otherwise it does feel quite greedy. As a fan of Rocket League with hundreds of hours, this all makes me quite nervous about the future of it.

You can see their announcement here. If you wish to purchase Rocket League you can so on the Humble Store and the Steam store.

Article taken from GamingOnLinux.com.
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Nanobang 21 November 2019 at 12:10 pm UTC
It looks like everything shown is cosmetic only, is that the case? Also, will this proposed system allow for earning "credits" thru play as well as purchase? Or is this a richer-kids-have-cooler-cars setup?


Last edited by Nanobang on 21 November 2019 at 12:10 pm UTC
tuubi 21 November 2019 at 12:25 pm UTC
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NanobangIt looks like everything shown is cosmetic only, is that the case? Also, will this proposed system allow for earning "credits" thru play as well as purchase? Or is this a richer-kids-have-cooler-cars setup?
It's all cosmetic, and always has been.
Kimyrielle 21 November 2019 at 4:45 pm UTC
I tolerate item shops in games that require a sizable live-team to run and operate, such as MMOs. The ongoing costs have to be recuperated somehow. I also welcome well-made DLC packs that expand an existing game and offer good value for the price.
But I have no tolerance for post-sales monetization schemes anywhere else and I have never and will never spend money in these shops. I don't know why devs these days think they have the right to reach in our wallets well after they release a game, at a time when most of the team is already working on something else anyway.
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