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Don't get frustrated by the lack of official support from Logitech for their steering wheels on Linux, reclaim your hardware with these two handy open source tools.

The first, is pyLinuxWheel (GPL). This supports Driving Force Pro, Driving Force GT, G25, G27 and the G29.

A few days ago, pyLinuxWheel had a brand new 0.4 release adding support for alternate modes, a Spanish translation and Driving Force Pro Logitech wheel support.

pyLinuxWheel can be grabbed from the AppImage on the GitLab releases page or itch.io.

If you don't get along with pyLinuxWheel, there's also Oversteer (GPL). This should work with Driving Force/Formula EX, Driving Force Pro, Driving Force GT, Momo Force, Momo Racing Force, Speed Force Wireless, G25, G27, G29 and the G920.

Also seeing a fresh release recently, Oversteer 0.2.3 added a fix for setting the range not working when emulation mode was also being changed.

Oversteer is available for Arch/Manjaro on the AUR or from GitHub.

Both of these support a number of useful features like setting the range you can rotate the wheel, alternate modes like setting the G29 to look and act like a G27, combining pedals and more. They are quite similar, however Oversteer does have a profile saving and loading feature to get quick access to settings you might want stored for specific games.

I'm certainly finding them handy since I own a G29 which really does make racing games much more interesting. In my own testing, both work really well! I haven't actually had an issue with either of them and I'm a little torn on which one to keep so I have them both. Would be interesting to see them combine their efforts though to progress further, as they're both doing almost the same thing.

Really great to see more like this, hopefully these applications will help more of you enjoy your hardware on Linux enabling you to easily change some settings and get driving.

Article taken from GamingOnLinux.com.
Tags: Apps, Open Source
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slaapliedje Aug 14, 2019
Quoting: Patola
Quoting: slaapliedjeHuh, it's been a while since I tried it, but could have sworn my G27 just worked with ETS2 out of the box. I recently bought me a proper wheel stand for it, and was going to try it and City Car Driving out in VR. Last time I tried it, I hit a key and it kicked me out of the truck and made me float high above, which made me almost yack!
G27 and G29 work perfectly out of the box in ETS2, except for the Force Feedback.

Ah, it's been a while, maybe I did install that module. Kind of coming back to me (I haven't had my steering wheel hooked up since I got my new house, and that's been close to two years ago)
1xok Aug 14, 2019
One of my Linux kids has a G29. The device works perfectly under Linux. But with the Euro Truck Simulator the Force Feedback doesn't work. FFB works in Dirt Rally and F1 2017.

Can anyone give me some advice here? The child plays under Xubuntu (18.4 "Bionic Beaver").
Ehvis Aug 14, 2019
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ETS2 and ATS are the only games I know that use the predefined effects of the force feedback system (spring, damper, inertia, friction and periodic effects). All other games calculate everything themselves and only use constant force effects. The logitech wheels (except G920) support spring and damper in hardware, but this is not implemented in the official Linux driver. The G920 supports all effects in hardware and all are available in the driver. There are no other (currently sold) wheels with a force feedback driver although it appears that Feral managed to make support for others on their own. Technically there is no reason why that stuff can't be implemented in user space.
leillo1975 Aug 14, 2019
Quoting: 1xokOne of my Linux kids has a G29. The device works perfectly under Linux. But with the Euro Truck Simulator the Force Feedback doesn't work. FFB works in Dirt Rally and F1 2017.

Can anyone give me some advice here? The child plays under Xubuntu (18.4 "Bionic Beaver").

https://forum.scssoft.com/viewtopic.php?f=109&t=249622

Sometime ago I write a tutorial (in spanish) to activate and enhace ffb on ets2

https://jugandoenlinux.com/index.php/foro/dispositivos-de-control/137-activando-y-poniendo-a-punto-el-force-feedback-en-ets2-y-ats


Last edited by leillo1975 on 14 August 2019 at 10:04 pm UTC
jarhead_h Aug 14, 2019
Just in time - I found out about the first person driving mod for GTA5 with wheel support the other day. Have to dust off the G25 when I get the Ryzen3900X built. And maybe someday there will be a legal way to acquire the first Test Drive Unlimited game from like ten years ago which I used to teach myself how to drive an H-pattern and now I won't buy anything without one.
M@GOid Aug 14, 2019
Quoting: Dunc
Quoting: M@GOidOne thing that really piss me off to no end is the gearing noise and micro-vibration of Logitech wheels.
Heh. The only force-feedback wheel I've ever used :( was in the arcades, years ago. So long ago I don't actually remember what the game was, but it was obviously pretty early because I got the impression that the activation was digital, either on or off. And it both felt and sounded - above all the racket of an arcade, remember - like someone jamming a crowbar into the mechanism. Turn a corner, and... CLUNK! FOOOORCE-FEEEEEDBAAAAAACK!

Horrible. I wonder if that experience is what's put me off buying a modern wheel (which I'm sure would be much better).

Sega arcade race machines were like that. The strongest one I remember was Indy 500. It could actually yank the wheel off your hands if you didn't hold it firmly enough. At first I thought it was cool, but it gets old pretty fast when you actually try to beat your friends and win the race.
Frawo Aug 16, 2019
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Quoting: EhvisETS2 and ATS are the only games I know that use the predefined effects of the force feedback system (spring, damper, inertia, friction and periodic effects). All other games calculate everything themselves and only use constant force effects. The logitech wheels (except G920) support spring and damper in hardware, but this is not implemented in the official Linux driver. The G920 supports all effects in hardware and all are available in the driver. There are no other (currently sold) wheels with a force feedback driver although it appears that Feral managed to make support for others on their own. Technically there is no reason why that stuff can't be implemented in user space.

Thank you for this information. I always thought the G29 and the G920 are basically the same wheel (except for some extra buttons and functions on the G29).
leillo1975 Aug 16, 2019
There was a project, ff-memless-next, to add this effects to the driver on G29, G27 or DFGT. In this Project was involved Simon Wood, the same person that include the ffb support for logitech wheels in kernel, and one of the original devs of the Simracing Open Source game Speed Dreams . This Project seems to be neglected unfortunately :
https://lkml.org/lkml/2014/4/26/115
I hope in a close future someone will retake it and finish this work.

I don't know if this project by Edwin is the same project or another different thing:

https://github.com/edwin-v/linux-hid-lg4ff-next


Last edited by leillo1975 on 16 August 2019 at 10:09 pm UTC
Luke_Nukem Nov 9, 2019
Quoting: EhvisETS2 and ATS are the only games I know that use the predefined effects of the force feedback system (spring, damper, inertia, friction and periodic effects). All other games calculate everything themselves and only use constant force effects. The logitech wheels (except G920) support spring and damper in hardware, but this is not implemented in the official Linux driver. The G920 supports all effects in hardware and all are available in the driver. There are no other (currently sold) wheels with a force feedback driver although it appears that Feral managed to make support for others on their own. Technically there is no reason why that stuff can't be implemented in user space.

I came here via link in a search I did while looking for reasons why G920 FFB stopped working.
There was a regression in the 5.1 to 5.3 kernel series, which requires a patch set. The 5.4 kernel includes the required fixes and the G920 works very well.
slaapliedje Nov 10, 2019
Ha, I think it was the 5.3 kernel that had a regression for my Thinkpad's trackpoint/touchpad as well. I think they had tweaked a lot of input code.
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