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Quadrilateral Cowboy, a cyberpunk heist adventure from Blendo Games is seeing a delayed Linux release, but not too long to wait.

The Windows version will release on July 25th, but us Linux gamers (and Mac) will need to wait until September to sink or fingers into this first-person hacking adventure.

I don't really understand why developers can't wait ~two months just to release them altogether, I find it a bit odd, but they must have their reasoning.

The port is being handled by Aaron from Knockout Games, so I'm sure the port quality will be top notch! Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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8 comments

tuubi Jul 13, 2016
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QuoteI don't really understand why developers can't wait ~two months just to release them altogether, I find it a bit odd, but they must have their reasoning.
For a small developer the reasoning seems obvious. You want your product out of the door and making money as soon as it's finished.
Skiski Jul 13, 2016
There's that, and there's also the fact that it is easier to correct bugs found on only "one" plateform than on multiple. And after the windows version is stable enough, he can move to linux. If it's only a few weeks late, it's ok.

I hope that the previous games from blendo will also be ported to linux, since they are really great.
hardpenguin Jul 13, 2016
Meanwhile I am still waiting for the Linux version of Atom Zombie Smasher to be put on Steam :( It was one of the most entertaining games from early Humble Indie Bundles :)
Liam Dawe Jul 13, 2016
Quoting: tuubi
QuoteI don't really understand why developers can't wait ~two months just to release them altogether, I find it a bit odd, but they must have their reasoning.
For a small developer the reasoning seems obvious. You want your product out of the door and making money as soon as it's finished.
Then surly you want it out on more platforms right away to get even more money? Same logic ;)
tuubi Jul 13, 2016
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Quoting: liamdawe
Quoting: tuubi
QuoteI don't really understand why developers can't wait ~two months just to release them altogether, I find it a bit odd, but they must have their reasoning.
For a small developer the reasoning seems obvious. You want your product out of the door and making money as soon as it's finished.
Then surly you want it out on more platforms right away to get even more money? Same logic ;)
Sure, if all platforms were ready at the same time. Seems like they weren't though. No reason to sit on the Windows version while Aaron works on the Linux port.
Liam Dawe Jul 13, 2016
Quoting: tuubi
Quoting: liamdawe
Quoting: tuubi
QuoteI don't really understand why developers can't wait ~two months just to release them altogether, I find it a bit odd, but they must have their reasoning.
For a small developer the reasoning seems obvious. You want your product out of the door and making money as soon as it's finished.
Then surly you want it out on more platforms right away to get even more money? Same logic ;)
Sure, if all platforms were ready at the same time. Seems like they weren't though. No reason to sit on the Windows version while Aaron works on the Linux port.
Yeah I know. It's just the usual for us, but it would still be nice if porters were able to get in early enough so that we don't see delays.

It's not exactly a long delay, which is more my point.
tuubi Jul 13, 2016
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Right, true cross-platform development and same-day releases are the goal.

The game seems interesting, nerdy, and weird. Seeing as at least two of those adjectives are often used to describe yours truly, I guess I've got no choice but to try it.
Philadelphus Jul 14, 2016
Quoting: liamdaweYeah I know. It's just the usual for us, but it would still be nice if porters were able to get in early enough so that we don't see delays.

It's not exactly a long delay, which is more my point.
It doesn't matter how long the delay is, you're still losing money you could be earning by putting out a finished product. That's two more months of rent, bills, food costs, etc. that you'd need to be paying while sitting on a finished product that you could put on sale right now. For a small studio that doesn't have millions in the bank, that's a very significant consideration.

While I very much agree it'd be nice to see more development done in such a way that there are simultaneous cross-platform releases (definitely support the developers who do!), from a financial standpoint it'd be absolutely insane not to release a finished game on as many platforms as possible as soon as possible. What, exactly, would they be gaining by waiting?
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