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Good news here for some game developers, as RAD Game Tools 'Telemetry' [Official Site], a performance visualizer has just added support for Linux.

As of the latest release yesterday, it officially adds Linux support for the Visualizer and adds in some Linux command-line tools! You can see the full changelog here.

Telemetry helps you optimize and understand your application's performance—unlike other traditional profilers it emphasizes performance characteristics in relationship to time and program state, whole-team participation of optimization, always-on profiling, cross-platform support, and ultrafast integration. 

Telemetry is a performance visualizer, so all your performance information is presented graphically—why wade through rows of numbers trying to find patterns when Telemetry can show you those patterns?!

Never heard of it before? They have an overview video to give you an idea of exactly what it can do:

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Pricing is usually done per-game and per-platform, check out the official site for more information. It's likely something for bigger development studios to use, but the more they have that's available on Linux directly, the better!

9 Likes, Who?
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micha 13 March 2018 at 4:51 pm UTC
Great to see RAD offer Linux support now. Their tools are among the very best!
jaycee 13 March 2018 at 6:12 pm UTC
They are.. but licensed per platform and thus often not cost effective on OS X or Linux :/
Alm888 13 March 2018 at 8:12 pm UTC
The very same company that tried to sell stub as the Linux version of the codec ("Hey, we promised it will compile and it compiles! No-one said it must actually do something!" )?
I'd say, get away from this sore excuse of a 3rd-party provider as fast as possible and never look back!


Last edited by Alm888 at 13 March 2018 at 8:12 pm UTC
mirv 13 March 2018 at 8:15 pm UTC
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jayceeThey are.. but licensed per platform and thus often not cost effective on OS X or Linux :/

That's a good point. Adds extra cost for something that probably won't have as high ROI to begin with.
Looks per platform, per game too.
jaycee 13 March 2018 at 9:16 pm UTC
Alm888The very same company that tried to sell stub as the Linux version of the codec ("Hey, we promised it will compile and it compiles! No-one said it must actually do something!" )?
I'd say, get away from this sore excuse of a 3rd-party provider as fast as possible and never look back!

... what ? Are you referring to Bink ? Bink works perfectly well on Linux.

mirvThat's a good point. Adds extra cost for something that probably won't have as high ROI to begin with.
Looks per platform, per game too.

You can get a site license, but yes it's per platform, and the cost of it is huge. If you're not a huge dev studio, forget it. We ended up rolling our own code into eON that output data for chrome://tracing to view.
ShabbyX 13 March 2018 at 9:38 pm UTC
RAD is awesome. They have a lot of middleware people rely on, and they all support Linux.
mirv 13 March 2018 at 9:55 pm UTC
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jaycee
mirvThat's a good point. Adds extra cost for something that probably won't have as high ROI to begin with.
Looks per platform, per game too.

You can get a site license, but yes it's per platform, and the cost of it is huge. If you're not a huge dev studio, forget it. We ended up rolling our own code into eON that output data for chrome://tracing to view.

I've been wondering if I should do something simple for my own project(s), or try use something from the CPU manufacturer (AMD in my case). In either case, I wonder what something more costly gives over freely available tools anyway (I've not really used many for x86, so I do actually wonder!).
sub 13 March 2018 at 11:12 pm UTC
michaGreat to see RAD offer Linux support now. Their tools are among the very best!

Judging by some guys who work for RAD that I know from Twitter, that's quite likely true.
PublicNuisance 15 March 2018 at 3:02 am UTC
Was hoping this was a like MSI Afterburner but for Linux.
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