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Razer announces the HDK2 VR headset, will support OSVR and SteamVR

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The HDK2 from Razer will use their OSVR ecosystem (see OSVR on github) - an open source ecosystem supporting multiple types of hardware brands.

HDK stands for Hacker Development Kit, but they claim it's for both developers and gamers.

Features
2160 x 1200 dual-display technology (1080 X 1200 per eye) running @90fps designed for maximum virtual reality immersion combined with custom designed optics for vibrant, clear visuals that will blow you away at every turn.

They say it will support both OSVR and SteamVR. Which means it will play Steam games that support VR with normal controllers.

I find this kind of hilarious (and awesome), since Valve/HTC Vive still doesn't support Linux yet. Meanwhile OSVR already supports Linux. It's great to see more competition in the VR space.

It will launch this July.

Find more information on the official website here. Article taken from GamingOnLinux.com.
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I am the owner of GamingOnLinux. After discovering Linux back in the days of Mandrake in 2003, I constantly came back to check on the progress of Linux until Ubuntu appeared on the scene and it helped me to really love it. You can reach me easily by emailing GamingOnLinux directly. Find me on Mastodon.
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11 comments
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Beamboom Jun 13, 2016
Hm. This is actually really great news. If Vive comes to Linux - and we must assume so - that means we both got a cheap VR-alternative with Razor's here, and the current absolute highend to choose from - and both will support the games we purchase. That's fantastic.


Last edited by Beamboom on 13 June 2016 at 7:15 pm UTC
SuperTux Jun 13, 2016
This is one of the reasons I have not jumped onto the VR space yet, worth seeing what others bring to the table as well as the seeing prices begin to fall over the coming months and if you're patient enough, years.
slaapliedje Jun 13, 2016
I love my Vive, but I would love it more if I didn't have to unplug it when I boot into Linux. If I don't, then it becomes the primary display for Gnome and isn't very usable.
Keyrock Jun 13, 2016
Does it do Room Scale?
DMJC Jun 13, 2016
VR still isn't worth bothering with yet. I'm waiting for the Samsung 11K VR screens which are due in 2018. Why would I drop $1000+ AUD right now as a non-developer? Outside of developers, anyone buying into VR at Occulus rift Prices is crazy. The quality just isn't there yet.
ElectricPrism Jun 14, 2016
$399 USD Wow this is starting to become viable, maybe for only high end gamers but I'm not expecting sub $100 prices like the myriads of sh`tty Android Tablets where people want cheaper instead of better tablets.
TheRiddick Jun 14, 2016
Nice, I will wait for a good 1440p solution, I like the Open format better. So far this closed garden setup Rift has going is a bit annoying, developers need to STOP THAT!

It would also be viable for a company to take a 4k screen(s) for VR and just render stuff in 1200-1440p via downscale. That will solve performance and the fidelity problem considerably. (not cost unfortunately)


Last edited by TheRiddick on 14 June 2016 at 5:47 am UTC
Takamara Jun 14, 2016
Nice, this is actually at a price where I'm starting to think it's pretty reasonable
poisond Jun 15, 2016
Right. Now we "only" need Valve to release SteamVR for linux and devs releasing linux builds for their games with SteamVR/OSVR support *sigh*
N30N Jun 16, 2016
Quoting: TheRiddickSo far this closed garden setup Rift has going is a bit annoying, developers need to STOP THAT!
Oculus/Facebook are paying them to develop the games. They want to be the Steam of VR. While it sucks, they are still helping to prove the viability of VR.
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