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I've been in contact with one of the people behind DRAG, a fantastic looking racing game which will come to Linux soon. The fun fact is that the game engine is custom built under Linux too. The developer I spoke to, Thorsten Folkers, wanted us to announce it early to gather a bit of interest. They certainly have my full attention, that's for sure. 

I have to say, I'm really excited about this one. Not just because we don't have enough good racing games, but because of all the detail that's going into making it. They're simulating 4-suspension physics to make the car really feel realistic, just take a look at this:

The crazy thing is—this is built by two people, two brothers in fact.

As for the game engine, it's built to use OpenGL 4.5 with Vulkan possibly coming at a later date. They've been working on this for a while, with the game engine being a private side-project since 2001. They said the game engine really started to come together sometime in 2011, when they decided to really take it further. It's been a long road for them, but with a release coming soon they will finally be able to see what people really think of it.

It will feature:

  • Singleplayer
  • Online Multiplayer
  • Splitscreen Online Multiplayer
  • Realistic physics, suspension and driving mechanics
  • Support for all common Gamepads
  • Windows / Linux (Steam OS) support from day one
  • Available on Steam early access in 2018
  • Price 29.99$

Here's some more gifs they sent me, I've converted them to small video files to save your bandwith:

 And another one to show off the damage model:

If you want to read more on it, they've been keeping a development log here. They also did some more background info here in a post here.

I've been told we will get a Steam key to check it out next month and the current plan for release is around March/April, this is one to firmly mark on your calendar. Looks like it could be a serious amount of fun and good racing games is something Linux certainly needs a lot more of. If it really is anything like the shots they're showing off, it really could be a big hit with gamers.

Note: Article updated to be clear that the release is expected in March/April.

Article taken from GamingOnLinux.com.
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Ehvis Jan 19, 2018
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The thing I am not seeing mentioned is wheel and force feedback support. Seems like a game with suspension physics should have that. Is that supported or on the agenda?
lucifertdark Jan 19, 2018
Count me in for this one as well, I'm total rubbish on driving games but this looks pretty damn sweet. :D
nox Jan 19, 2018
Quoting: liamdawe
Quoting: noxLooks very interesting, but the gifs are now constantly stopping to buffer (even after playing once). Something is weird with them. (tried in private mode too, same thing - maybe even slightly worse)
You need to click to play them now, or is this after you click? Works fine for me even on mobile.

After click. I'm okay with gifs buffering, but they don't seem to cache after buffering. It's strange, but if I'm the only one then we'll just blame something on my end :)
jens Jan 19, 2018
  • Supporter
Quoting: Alm888Ah! My favourite commenter! Your comments are so substantial! :) Way to go!
There must be a reason for that. Any clue what that could be?
Mohandevir Jan 19, 2018
Insta-buy for me! I'm hyped for this game!

Quoting: pete910Am also waiting for someone to comment on the motor stator(windings) in the wheels that have no real purpose. :P

Looking at the car modelling... Copper wire in the wheels? Dust proof electric vehicule? Wow! :P

Seriously I looked at the crash gif and I'm really impressed by the way each wheels are reacting. The diag front left + right rear locks while the rear left spins... Not many games put that much effort in these kinds of details.

Awesome work!


Last edited by Mohandevir on 19 January 2018 at 6:41 pm UTC
Salvatos Jan 19, 2018
Quoting: nox
Quoting: liamdawe
Quoting: noxLooks very interesting, but the gifs are now constantly stopping to buffer (even after playing once). Something is weird with them. (tried in private mode too, same thing - maybe even slightly worse)
You need to click to play them now, or is this after you click? Works fine for me even on mobile.

After click. I'm okay with gifs buffering, but they don't seem to cache after buffering. It's strange, but if I'm the only one then we'll just blame something on my end :)
There's definitely a problem with the fancybox, but I wouldn't call it buffering though it looks like it. Pretty inconsistent behavior but for the most part it only happens with the first gif I load up, and it's fixed when I move to another thumbnail and back. It also plays smoothly if I click and drag the image in the carousel view (but only while I'm moving the mouse).
Liam Dawe Jan 19, 2018
Stuck the gifs together in a quick video if anyone's having major problems with the gif overlay, while I investigate:
View video on youtube.com
Cyril Jan 19, 2018
Looks great and as many folks said, the DRM-Free release of this type of game is exactly what Linux needs IMO.
So please consider it !

But for the "Splitscreen Online Multiplayer", it means two guys can play on a same local PC with some others Online, right ?

PS : For "Support for all common Gamepads", what about support of Racing Wheels ?


Last edited by Cyril on 19 January 2018 at 6:54 pm UTC
sarmad Jan 19, 2018
"Splitscreen Online Multiplayer"

Nice! It looks like there's gonna be too much goodness in this game. Added to my to-buy list.
thoughtfulhippo Jan 19, 2018
I suck at driving games, but this does look awesome. And given the following:

- Day 1 Linux support
- Built on Linux

I will have to put my money where my mouth is, and buy on release. If only their Steam page was up so I could wishlist it.
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